Re: Magic Weapons: Innate Attack vs Signature Gear
I think I'm going to go for one point in signature gear = 750 or 1000 energy points. Since Magic is a pretty common thing (think Eberron), it just makes more sense. Should I scale up then the momentary amount of a point of signature gear will yield to accommodate or not? As expensive as the enchantments are themselves, the bonuses tend to not outshine the basic items themselves. Really, enchantments seem to be more of a small boost than the main thing.
I'm liking the idea that one point in signature gear = $2500 or 750/1000 energy points and not dropping magic item costs because it really makes a character's signature gear stand-out and special but I'm trying to find holes in that thought.
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