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Old 08-21-2009, 08:40 AM   #3
carllarson
 
Join Date: Feb 2005
Default Re: Magic Weapons: Innate Attack vs Signature Gear

This could be a matter of apples and oranges. Its using two different means to determine value, Advantages or Spells.

My answer would be to use the part of the system you are using everywhere else.

If you are using Powers, and so Innate Attack with suitable modifiers, you need nothing more, you paid in points not cash. To convert to a cash value, apply the points for IA as Signature Gear, or Points for Cash, and there is your cash cost.

If you are using Magic, and so spells and equipment enchanted with that system, there are cash costs inherent in the enchanting rules, which you can then directly use for Signature Gear or Points for Cash.

Basically, stay consistent with how your world is using magic, whether Magic or Powers.
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