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Old 08-14-2009, 08:26 AM   #1
skoodge
 
Join Date: Aug 2009
Default How Bonuses Work & Card Layouts

I have looked through the forum and stickies, but couldn't find these answers. If they are there hiding or I glossed over them by mistake my apologies.

Instead of picking up bad habbits/ creating "wrong" house rules [simply as we don't understand how it works] I thought I'd try and clarify what is or isn't correct in the Munchkin World..
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I'll write this out too, but images [full links] attached to show the cards to be talked about. I've used photobucket to host as most people will trust they're a safe site to visit:

Large: http://img.photobucket.com/albums/v3...adMunchkin.jpg
Small: http://img.photobucket.com/albums/v3...hkin-small.jpg
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I know this is a little unrealistic, but it'll answer several queries in one go :)

:: In Play ::

Level: 3
Class: Indian
Misc Bonuses: Bow Tie [+1] & War Paint [+2] -- Total: +3
Sidekick: Schoolmarm [+1] with Rootin' Tootin' [+2] -- Total: +3
Steed: Paint Horse [+4/Big] & Quarter Horse [+1/Big*] -- Total: +5
Headgear: N/A
Armour: Huge Belt Buckle [+3] -- Total: +3
Footgear: Spurs [+2] -- Total: +2
Hand 1: Derringer [+2] with My Grandpappy's.. [+2] & ..With unlimited Ammo [+2] -- Total: +6
Hand 2: Little Big Horn [+2] with Steam-Powered* [+2] -- Total: +4

Total Bonuses: 26
Level + Bonuses: 29

* Quarter Horse
25% of a horse rounds down to zero, so the Quarter Horse does not count against your total number of steeds.
* Steam-Powered
..[blahblah]..If it required Hands, it now takes one less Hand to use.

:: Not In Play [N.I.P] ::

N.I.P1: "Big" Item.
N.I.P2: Door Card
N.I.P3: Loaded Die
N.I.P4: Medicine Armour

===============================
The Long Awaited Questions..

1. Is the card layout correct; in the sense that you'd be equivalent to Level 29?

2. Are your bonuses permanent? We know some are "usable only once." So it makes us think that once you have [say "hand 1"], you never lose those items unless via a trap, etc.
ie. You fight a level 3 Monster [same as yourself] the +1 from the Bow Tie makes you win. Do you keep the Bow Tie still or is it discarded?

3.
a] Quarter Horse. In the amended rules I saw that you can only have one "big" item [but also to go by what cards say instead of the rules]. So is it possible to use both steeds?
b] Can you have a "big" item in play and a "big" item not in play or just one overall?

4. Steam-powered [needs one less hand]; if it was a one handed weapon does it mean you know can use three "hand" weapons at once?

5. We were a little confused as to what you could/couldn't put N.I.P. This is in regards to the N.I.P2 card. Can you only put items [ie. Treasures & not door cards] into the N.I.P section and these cannot be returned to the hand?


Thanks in advance [and no doubt there will be thanks after too ;)],
If the layout makes no sense just kick me and I'll try again..
skoodge is offline   Reply With Quote
 

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