Quote:
Originally Posted by Fish
For some occupations it might be more reasonable to assume a rate something less than 4:1 in hours-on-the-job vs hours-of-learning, especially those that involve a lot of travel. I couldn't see giving anyone credit for hours of study while they're taking a businessman's red-eye plane flight cross-country to attend a meeting, even though they're technically "on the clock."
You might also consider splitting some of those hours into other related skills, which the plumber might reasonably do, and which might translate (machining parts, perhaps; driving; purchasing; scavenging for parts to repair antique hardware; research; first aid; welding; bookkeeping). This would take his professional Plumbing skill down from 15 or 16 and into a more reasonable level, while spreading some points to other things.
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Yeah, the rules state you can have a max of 8 hrs per day due to exhaustion. So that businessman wouldn't get points for the red-eye, but the networking, meeting, presentation would add time to the public speaking, carousing(?), ProSkill. Time to bust out the ol' notebook and tally up thase hours. if you're so inclined.
I'm going to start a separate thread about developing non-adventuring skills. I for one enjoy my chars to have to work out their adventure time, while trying to pay the mortgage, car payment, etc.
I believe that Ghost Hunters on SciFi started off as plumbers. Now the do their hunts full time.
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