|
|
|
|
|
#1 | |
|
Never Been Pretty
Join Date: Jan 2005
|
Quote:
But in the end, the GM interprets this rule as he wants to. |
|
|
|
|
|
|
#2 | |
|
Join Date: Oct 2004
Location: Philippines, Makati
|
Trying to get back on topic:
Any ideas when skill 12-15 is applicable for professional levels? Reading B221 Soldier skill it seems the second paragraph already describes the soldier job roll, so wouldn't soldier be expected at 15 or 12? Quote:
|
|
|
|
|
|
|
#3 |
|
Banned
Join Date: Dec 2007
Location: Portland, Oregon
|
|
|
|
|
|
|
#4 |
|
Join Date: Jul 2008
|
This is because in your game the characters are military, right? Soldier is by no means necessary for an adventurer and primarily not related to combat...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
#5 | |
|
Banned
Join Date: Dec 2007
Location: Portland, Oregon
|
Quote:
What'd you guys think of Soldier being able to handle cleaning up/concealing a campsite upon departure? |
|
|
|
|
|
|
#6 | |
|
Join Date: Oct 2004
Location: Philippines, Makati
|
Quote:
the soldiers job is to put one's in harms way. The training for a soldier fundamentally is to best prepare him/her for physical, situational, and enemy dangers. He is armed with SOPs on how to approach a potentially dangerous situation, taught basic regulations and rules of war, educated to weigh the risk of a situation not only for themselves but for the individuals they are responsible for and to work as a team.... all pretty usefull as an adventurer. Imagine an adventurer who doesn't have soldier skill: - long operations in hazardous environments will be a problem - basic preparedness in equipment, logistics and psychological conditioning meant to undure such extremes (as well as live with it). - discipline Imagine an wilderness adventure with someone who has no soldier or soldier-like skill. - You'd have to watch over them, instead of dedicating all perception resources on the environs. - You'll have to prep their packs and their equipment for them. Check their boots, their LBE, their weapons etc.. - Camp and Operational Discipline: "Shushing" them when they don't know better, giving them a long list of dos and donts...(basically treating them like children) - Knowing how to operate as a team with a defined leader, responsibilities and boundaries instead of a committee. - worrying about the unpredictable factors that will trigger their natural civilian responses in extreme situations. ... of course this can be ignored depending on game style and have seen that happen often enough to understand it may complicate the game for some people. Last edited by nik1979; 08-13-2009 at 07:03 AM. |
|
|
|
|
|
|
#7 |
|
Join Date: Mar 2006
Location: Iceland*
|
In a game where people without military training routinely know how to travel with heavy kit without giving up tactical awareness, make camp in a place that maximises concealement and provides a good observation post for sentries, maintain vital equipment without having the skills to make it, etc.; I'd give those people Professional Skill (Adveturer) of something to represent this knowledge.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
|
|
|
|
#8 | |
|
Join Date: Jul 2008
|
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
|
#9 | |
|
Join Date: Jan 2006
Location: Central Europe
|
Quote:
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 08-13-2009 at 12:35 AM. |
|
|
|
|
|
|
#10 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
In 3e mass combat, skill 10 or lower is raw levies, skill 11 is green troops, skill 12 is regular troops, skill 13 is experienced troops, skill 14 is veteran troops, skill 15+ is elite troops.
|
|
|
|
![]() |
| Tags |
| skills |
|
|