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Old 08-09-2009, 02:08 PM   #11
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Artillery

Quote:
Originally Posted by Icelander View Post
And similar actions using different skills is not at all uncommon. Compare drawing a bead and pulling a trigger. That's Guns (Rifle) with an M-16, Guns Sport (Rifle) with an airsoft replica of it, Liquid Projector for a squirt gun and Beam Weapons (Rifle) when using MILES gear.
Guns Sport (Rifle) defaults to Guns at -3.

I seriously doubt that MILES uses Beam Weapons; what would be the point of training soldiers with a skill they won't ever use? MILES is supposed to simulate normal weapons operation.

It seems extremely odd to me that the exact same action (which loading and firing a piece is) would be two different skills simply because the method of fire control is different. It would be like if GURPS had a Diving (Autmobile) skill and a Pizza Delivery (Automobile) skill that did not default to each other because when you are delivering a pizza someone has phoned in an order to the store, whereas when you aren't delivering a pizza there was no phone in order. It makes no sense.
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