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#11 | |||||||||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#12 | |
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Join Date: Dec 2007
Location: Zagreb,Croatia
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I was in Scouts(similar to Rangers USA).We were Infantry scouts...ea deep raids,intel,occasional hit and run. We did have very basic training in F.Observer(Artillery) but Id say we were very far from competent in that roll. Artillery has their own "Scouts" Forward Observer(Artillery) and they didnt have 10% of training we did but just enough for their role. And Forward Observer(Artillery) is all you need,since it does cover all those skills for their purpose. |
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#13 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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In an odd way, I could picture 3D Spatial Sense as helping.
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#14 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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3D Spatial Sense is an extension of Absolute Direction, which acts alot like a compass. High-Tech explicitly gives bonuses to the Forward Observer for having a compass. I don't see it outside the realm of possibilities to give a bonus to a character with 3D spatial sense.
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#15 |
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Join Date: Jul 2008
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Who in this whole process decides where to point the gun? I'd think picking the elevation and direction is the actual attack roll. The mechanical work after that wouldn't be worth more than a small bonus or penalty, unless critically failed.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#16 | |
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Join Date: Dec 2007
Location: Zagreb,Croatia
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Than Plotter does math and tells to what setting to set Artillery weapon(indirect weapons). That "Aim guy" sets up Arti weapon on ordered setting(by plotter). Than "mine guy" drops mine down the tube in case of mortar. In case of mortars..sergeant or so is designated commander of Weapons crew(dunno for really big arty weapons ). So in essence you need 2 successes to get that mine on target(with some small deviation that is corrected after 1st shoot lands).... 1) forward observer must pass correct data ..(most common reason for "*friendly fire" is FOs wrong info or incorrectly calculated your own or targets hight diff=overshooting..etc) 2) Plotter must make math and tell crew what aiming setting should be set up 3)crew...doing their job..carrying mines,setting aim,etc.... -good crew does it faster 4) leader ... well you got to have a leader ;))) -confirms that shot is allowed(he has final responsibility) -If friendlies are in close proximity of target ,he might order 1st shoot intentionally to drop short to avoid risk of friendly fire and than with "better" data recalculate(plotter&forward observer) real shoots -also good leadership can speed up(by very small margin) whole process Also dont forget that Artillery never has(or shouldnt have) LOS to target(behind hill,buildings...etc to protect direct hits from cannons and more importantly to hide their position from enemy FOs to avoid counter barrage) *Friendly fire -though also common mistake is wrong dechiphering of code. FOs dont say: Mortar one,Observer A here...enemy is 1 km in front in x14/y25 grid hex,they have forward "palisade" FOs say something like this: Delta seven,Delta Seven....Zulu one is here....confirm....(reply from Artillery radio guy).... Delta seven,Delta Seven .... road block(designated code for enemy artillery) is in sector d16(designates code key book he is using) A 12...repeat in sector Delta 16...Delta 16....Alpha 12...Alpha 12 ....confirm(Arty guy reply s coordinates which are coded also). Military believes in secrecy and redundancy. Alpha instead A ....Beta instead B....Shark instead S .....whatever:Reason behind this is pronunciation: Some people pronounce words slightly differently and if there is "static" or other disturbance(weak signal...) recipient wont mistake whole word. B for D can be mistaken. Beta and Delta is Much harder to mishear. Also Tank unit uses their own codes..etc to further obscure issues and code key books are changed for new in some intervals. Since if enemy intel figures out key,they can pick-up transition for pick up/randevo point/supply depo.... and intercept. Its one big mess lol. :)) Edit: All Armies use it... Ex Yugoslavian Army used Cities from ex Yugoslavia Croatian Army uses some mix of Croatian cities and other stuff. USA(someone who was there will know better) use Greek Alphabet + something ...etc Edit2: Ordinary Infantryman regardless Army of origin will be as baffled as enemy with that chatter Last edited by Agramer; 08-08-2009 at 04:05 PM. |
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#17 | |||
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Join Date: Apr 2006
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The question is, do we invent a new skill? It seems to me that anyone on FDC would actually have all of these skills already, making it pointless to invent a new professional skill to cover what he already knows. Perhaps there is a subset of crucial skills (Mathematics and Cartography?) for which you roll against the lowest one. Quote:
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#18 |
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Join Date: Apr 2008
Location: Philadelphia
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I'm honestly interested in finding out how many people's characters have called in artillery strikes in an actual role-playing session, and whether they felt that the rules were sufficiently detailed or not.
Edit: I've been quoted below, so removing the post would be pointless, but I apologize for thread****ting. Last edited by 8th Orbital Army; 08-09-2009 at 09:54 AM. |
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#19 | |
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Join Date: Mar 2006
Location: Iceland*
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As SirPudding says, the lack of a skill for the FDC is a bit of a conundrum for the 4e ones.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#20 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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| Tags |
| artillery, high-tech, skills |
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