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Old 08-05-2009, 09:40 AM   #1
kmunoz
 
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Default Re: Old School D&D to GURPS Dungeon Fantasy conversion questions

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*Turn Paladins (Clerical): Affliction 1 (Will; Accessibility, only paladins; Area Effect, 16 yards; Disadvantage, Dread: Turning cleric; Emanation; Vision-Based; Will-Based)
I wrote this up incorrectly, it should be:

*Turn Paladins (Clerical): Affliction 1 (Will; Accessibility, only paladins; Area Effect, 16 yards; Disadvantage, Dread: Turning cleric; Emanation; Resistible, Will; Vision-Based)

"Will-Based" implies the Based On modifier, which isn't what I meant.
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Old 08-05-2009, 11:25 AM   #2
sir_pudding
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Default Re: Old School D&D to GURPS Dungeon Fantasy conversion questions

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Disadvantage, Dread: Turning cleric
Presumably the evil priest already has True Faith (Turning), so wouldn't you just have to afflict Feature: Supernatural Creature of Good?

Although if this is possible in your setting anyway isn't it simplest just to include that feature in the Holy Warrior template in the first place?

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Old 08-05-2009, 11:31 AM   #3
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Default Re: Old School D&D to GURPS Dungeon Fantasy conversion questions

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Presumably the evil priest already has True Faith (Turning), so wouldn't you just have to afflict Feature: Supernatural Creature of Good?
Makes sense. Although it does reveal the kludginess of the process, having to afflict a target with a feature that can then be affected by the advantage. :) As you say, adding it to the holy warrior template is a better idea.
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Old 08-05-2009, 10:14 PM   #4
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Default Re: Old School D&D to GURPS Dungeon Fantasy conversion questions

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As you say, adding it to the holy warrior template is a better idea.
It which case then the one turning per Holy Warrior or whatever, could be a result of that feature's interaction with True Faith, and therefore there's no weirdness with Limited Use or anything required.
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