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Old 08-05-2009, 06:54 AM   #1
thulben
 
Join Date: Sep 2006
Location: SF Bay Area, CA
Default [DF] - Power Ups

So, I'll be embarking on a new DF campaign shortly. In reading the DF supplements, I came across the following in DF3:

Quote:
Delvers who start in a profession – not those who merely get a lens for it – can buy certain “high-level” options in play, as if those abilities were on their original character template. Below are suggestions compatible with Dungeon Fantasy: Adventurers. The GM is encouraged to add others!
(emphasis mine)

What cool powers/abilities have you come up with for your players? I've got a couple of ideas (things like super jump for the barbarian, chi strikes for the martial artist, etc), but wouldn't mind getting inspiration from others.
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Old 08-05-2009, 09:12 AM   #2
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: [DF] - Power Ups

Bruno was going to take Injury Tolerance: No Brain for her barbarian minotaur, but ran out of points at the last moment. The idea was that since Mrugnak never used his brain anyway, his skull just took up that space with more bone.

The actual effects in play would have been minimal: he has DR20+ (Tough Skin, minotaur skull, standard skull, a mail coif, and an iron helmet with magical reinforcement) there anyway, and 30 HP. He's been pithed a couple of times through the eyes with no adverse effects except for blindness, and if anyone took an eyeball shot after he had No Brain, he'd still lose the eye.
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Old 08-05-2009, 12:05 PM   #3
Bruno
 
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Default Re: [DF] - Power Ups

I did briefly consider asking for it as a metatrait with Prefrontal Lobotomy (from Biotech) but the lobotomy removes all traits related to aggression - it would fix Mrugnak's issues with Berskering and bad temper, but the total package would have cost more than just No Brain (even with the IQ penalty I think - didn't affect Perception and Will.)
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Old 08-05-2009, 12:07 PM   #4
thulben
 
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Default Re: [DF] - Power Ups

Quote:
Originally Posted by mlangsdorf View Post
He's been pithed a couple of times through the eyes with no adverse effects except for blindness
"He got better..." ;)
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Old 08-05-2009, 01:20 PM   #5
mlangsdorf
 
Join Date: Aug 2004
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Default Re: [DF] - Power Ups

Well, the first time he took a shot to the eye, he had a Bless spell up. He lost the Bless spell but kept the eyeball.

The second time it happened, a master spearman blinded him in both eyes in the process of nearly (-141 HP) killing him. The delvers were on their way home and only a few miles outside of Town, so they just led him the rest of the way to the local Temple and had his eyes Regenerated.

So yeah, he got better.
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Old 08-06-2009, 07:58 AM   #6
Peter Knutsen
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Default Re: [DF] - Power Ups

Quote:
Originally Posted by thulben View Post
So, I'll be embarking on a new DF campaign shortly. In reading the DF supplements, I came across the following in DF3:

(emphasis mine)

What cool powers/abilities have you come up with for your players? I've got a couple of ideas (things like super jump for the barbarian, chi strikes for the martial artist, etc), but wouldn't mind getting inspiration from others.
There was a thread quite some time ago (possibly started by me, or if not then I contributed to it), about level-ups based on species rather than "template", e.g. Felinoids could buy a bunch of high-level abilities because they're Felinoids.
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