Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-04-2009, 11:34 PM   #3
kmunoz
 
kmunoz's Avatar
 
Join Date: May 2006
Location: Seattle, Washington
Default Re: Old School D&D to GURPS Dungeon Fantasy conversion questions

You can create a custom Turn Paladin ability:

*Turn Paladins (Clerical): Affliction 1 (Will; Accessibility, only paladins; Area Effect, 16 yards; Disadvantage, Dread: Turning cleric; Emanation; Vision-Based; Will-Based)

You could add Takes Recharge or Limited Use to make it less frequently used. I put the Vision-Based in there so that the cleric has to be in sight of the paladin. The Area Effect radius is arbitrary, it could be anything.

To make it more generic, perhaps Turn God's Enemies with Accessibility, only cleric's god's enemies.
__________________
Natural Encyclopedia: 660 GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 160 entries
(last updated 2009...someday I will revisit.)
kmunoz is offline   Reply With Quote
 

Tags
conversion, d&d


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.