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Old 08-02-2009, 02:53 AM   #9
Tommi_Kovala
 
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Join Date: Nov 2005
Location: Helsinki, Finland
Default Re: GURPS Naruto. How do we do it?

A Ninja Talent might be good here, for the most obvious silent & deadly non-combat abilities.
For the fighting arts, it's a matter of taste whether you want to go with Innate Attacks or massively larger-than-life Martial Arts moves (or even a combination).
frex, Thousand Years of Pain could be built painlessly with a Hit Location technique (dunno how much the location penalty actually is, never tried to strike there in a GURPS game myself) and Power Blow.
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