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Old 08-01-2009, 10:33 PM   #1
Shrale
 
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Default Re: DF car chases

James Bond Ejector Seat™ is a must, preferably with Steampunk flavor :)

Nightmares™ (the old undead black stallions that breathe fire) is another
good one for the lonely night carriage stalks/chases.

James Bond Smoke Maker™ is another, fairly easy for most mages or the
alchemically qualified.

Batman's Batcave Hidden Entrance™ is a good one. The warehouse or
narrow alley that leads to the Dead End and "Where the devil did he go
to!" is useful.

Zombie Coach™ (see Nightmare) might also work; not to mention the
Undertaker's Carriage (the beginning of Some Like it Hot has a good
chase scene in it).

Must have been a Wild, Wild, West ep that had something fancy
and usable in it.

>
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Old 08-02-2009, 04:21 AM   #2
roguebfl
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Default Re: DF car chases

Quote:
Originally Posted by Shrale View Post
Nightmares™ (the old undead black stallions that breathe fire) is another good one for the lonely night carriage stalks/chases.
I remember them being more fiendish than undead.
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Old 08-03-2009, 01:29 AM   #3
Nymdok
 
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Default Re: DF car chases

Depending on the flavor of your campaign, I recomend the Mall scene from the Blues Brothers. I think it would translate fairly easily to a DF scenario.

For a standard chase scene the heros should:

Swerve to miss innocents. The more innocent the better. Nuns, babies, Kittens whatever you got.

rush through Zero value objects - Mud puddles, clotheslines, leaves, haybales. Anything of minor to zero value.

Duck in somewhere as the Villans go by.

If possible, facillitate thier own victory. Cutting the rope that holds a banner stretched across the street covering and confounding the enemy. Shooting an arrow into Earls Liquids of Infinite Slipperiness which leaks onto the street at a hairpin turn, confounding an enemy. Whatever they do, ideally it should be non damaging and not a huge collateral headache.

The villans should:

Also avoid innocents.

Drive through items of value. Vegetable Carts, Plate Glass, even whole storefronts.

The number of villan cars should outnumber the hero cars if possible.

Run into eachother when possible.

Fail fantastically. Spins outs are not good enough. They need to flip crash and raise a ruckus, if not an explosion.

Generally, when you describe the heros, the effect should be either 'Man e are going really fast!' or "WHEW! I cant believe we are surviving going really fast!" emphasize the speed of the chase and theoutcomes if they are caught.

"The wind rushesinto your eyes and pushes windswept tears onto your cheeks as you peer ahead looking for an exit."

"The DUKES carriage is only 30 meters behind you!"

The villans are there to allow the players the childish glee of simple destruction. When you describe their actions, focus on what they destroy and how they fail ESPECIALLY if they are running into each other. It makes them more buffoonish and less heroic. Its good for contrast.

For example:

As you come to the four way intersection, the duke is close enough that the crossbowmen in his carriage take aim. Headed straight towards you, the Sherrifs carriage, teeming with swordmen barrel through the streets.

Veldrik pulls the rigns hard to the right and the wheels croak with stress. As you clear the intersection Shara dumps her 3 potions of GREASE into the middle of the intersection and they rupture on impact with the cobblestones.

Turning to pursue you, thier wheels catch the grease mid turn and the carriages careen into each other with men and splintered wood flying in the air as the horses, still yolked together, run off down the street

Nymdok

Last edited by Nymdok; 08-03-2009 at 08:07 AM.
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Old 08-03-2009, 06:34 AM   #4
The Colonel
 
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Default Re: DF car chases

Someone always clips some bins in a car chase, so remember to put a tanners wagon or other dung cart in there.
Alternatively, people flinging waste out of houses could be an interesting developement.
A substantial gulley full of filth masquerading as a shallow puddle is a good place for one of the pursuers to end the chase - these were usually the result of incompetent attempts to drain the street and crop up occasionally in medieval cities (just ask anyone who has driven through Basra or Baghdad recently).
Two guys carrying a shutter or large painting on wood would probably be the best substitute for the sheet glass.
A friar preaching in the street would also make a good obstacle, as would pigs foraging in the street (not unknown in a medieval city) - horses and pigs don't really get on.
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