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#1 |
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Join Date: Jul 2009
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Ok if i understand the rules correctly a Habitate offers pretty much infinte air and water. Total Life support adds food to that. Limited Life support provided by seating allows for 24 hours of life support.
So what do i do if i'm modeling current tech level space craft with greater than 24 hour life support but with definite durations due to life support, such as our Shuttles and the new Orion spacecraft? oops should have been tagged for SpaceShips, sorry. |
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#2 |
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Join Date: Nov 2006
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#3 |
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Join Date: Dec 2007
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Not actually what the description of habitat says. It is described as "extended life support for long voyages." The ship design system is insufficiently granular to distinguish between a habitat that can take you to the moon and back at TL 7, and a habitat for the voyage to Mars at TL 8. But in neither case would the systems be capable of infinite recycling. They have enough capacity to do the job the ship was designed for, is all.
Last edited by David Johnston2; 07-19-2009 at 08:38 PM. |
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#4 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Actually it's okay to tag subjects like that - easier to see.
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#5 |
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Join Date: Nov 2006
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#6 | |
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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I had the assumption in my TL11^ game that the standard Control Room had more or less infinite air/water just to make games with the flavor of Star Wars easier (where Luke might spend days or weeks in hyperspace while in his X-Wing). I figure at a high enough TL and with super science there's no point in saying there's such a ridged limit as 24 hours for the control room when a habitat is assumed to have near infinite recycling.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#7 | |
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Join Date: Jul 2009
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Quote:
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#8 |
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Join Date: Dec 2007
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Not the space shuttle. The lab equipment and sleeping accomadations would be a habitat. I'd say incidentally, that the thing to do for seating with extended duration, would be to increase the cost and nothing else.
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