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#51 |
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Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Reading it over I think I've settled on Bolas and Dust-Throwing weapons. I'll give hatchets a retry since by the read-through it seems I wasn't using them to their fullest. Both will near instantly accomplish what I need them to, especially in regards to aiding teammates not fairing so well with more than doing damage in mind.
I've already invested well enough on wrestling as an unarmed skill but I've not much considered it beyond backup, something else I might change.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno |
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#52 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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The only geometry that is useful for punching through armour is a compact spike. Show me an example of a katar with a such a geometry.
Last edited by DanHoward; 07-18-2009 at 06:07 PM. |
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#53 | |
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Join Date: Apr 2005
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Quote:
How accurate that is, I dunno, but it seemed you two were arguing about different points. |
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#54 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
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#55 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sure it does. There's no difference whatsoever in terms of control whether you actually extend that finger. What matters is that you're gripping the weapon in a way that's consistent with a pistol grip. This assuredly does include the katar. Held in hand, it feels pretty much exactly like a pistol. You could even stick a finger out, but it wouldn't actually help you much. Then again, it doesn't help you much with a pistol; you just lay the finger there because you need a way to pull the trigger and leaving a finger on the trigger is terribly unsafe.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#56 |
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Join Date: May 2006
Location: Denmark
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#57 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#58 |
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Join Date: Oct 2005
Location: The Fine Line Between Black and White
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My GMs tend to ignore that not all knives can be thrown. He's got a long knife too, I've just never considered mentioning it since it's only real strong point is being available when I lose my primary. To be a tad more specific, I've got a Primary, a few Secondaries, and a Backup (since I cant think of a nifty word for 'third'). The backup is what I use when the playing field changes. I didn't bother to make the distinction since it wouldn't have added anything to the thread.
For instance; 2 guys rush me while third rushes the princess. Either I bola him or face-dust the two in front of me. For me, it's a backup in the sense that I wouldn't need to use it if I had backup. If I had to get a even more specific, I'd say it's my panic button.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno Last edited by Blood Legend; 07-19-2009 at 12:46 PM. |
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#59 |
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Join Date: Feb 2009
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Most of the time my backup weapon is identical to my main weapon, such as a second broadsword or whatever, since can use the same skill, but not as high of quality/enchantment due to cost issues
Being able to use the same skill with both is a big plus |
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#60 |
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Join Date: Nov 2006
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