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#1 |
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Join Date: Mar 2006
Location: Iceland*
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I'm particularly looking for input on whether the prices look right or if any need tweaking.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#2 |
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Join Date: Oct 2005
Location: The Fine Line Between Black and White
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My want to include these in my game are only hampered by how little I know on the subject of horses. Very well written though.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno |
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#3 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
I know that each type needs a longer flavour text and rules for upkeep and care are missing. I direct you to the Pyramid article Horse Sense by a Mr. Mortimer for both, with my 4e stats replacing the 3e stats in the article. It's even a free article, I think, and should have survived the Pyramid changes.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#4 | |
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Quote:
For those that have and prefer the downloaded archives, it's 2004/0603.html. I'll most definitely be using these in my campaigns - thank you, Icelander! |
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#5 | |
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Banned
Join Date: Apr 2008
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Thanks for these stats, Icelander. I expect they'll prove very useful.
Edit: Just a note regarding the Horse Sense article where it suggests -- Quote:
Last edited by Figleaf23; 07-16-2009 at 12:53 PM. |
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#6 |
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Join Date: Feb 2008
Location: Idaho
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The shoes need to be fitted to the horse, which means bending and beating them into the appropriate shape, holding them up to the hoof to compare, and then beating away some more. Then nailing them on, and bending the nails over. A farrier should definately have Animal Handling, but most of the job falls under Blacksmithing.
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#7 | |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Quote:
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#8 | |
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Join Date: Aug 2004
Location: Pittsburgh PA USA
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Quote:
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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#9 | |
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Join Date: May 2015
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Icelander, this is great!
The only thing I'd want further would be a table which shows what the typical range is in each class, which is a quibble I have about GURPS templates in general. I.e., these seem to be specific examples within a class, but then it takes some deduction to determine how much to vary each piece or not for other examples of the same class. You give good descriptions though, so it's relatively easy. The costs look good to me, but it's been a long time since I analysed any horse costs. Quote:
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#10 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
Also, it might help if you include some rarity guidelines, like "any horse with a CF total of more than 3 is Rare, thus difficult to find although usually available in cities, any horse with a CF total of more than 10 is Very Rare, and any horse with a CF total of more than 15 is Extremely Rare", except of course more elaborate, and talking about horse trainers, and different levels of horse-focus in different cultures (Rohan versus Gondor, e.g.). |
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| animals, horses, low tech, low-tech, mounts, riding |
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