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#15 |
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Join Date: Oct 2007
Location: Austin, TX
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Several people have mentioned this and, besides social skills, I think this is a good example of a skill that would be way different for an audience of kids than an audience of adults. I can enthrall a group of three-year-olds pretty well... I'm not certain you want me reading a book to you. It wouldn't be offensive, but probably uninspiring.
I think I like the Soldiering-style "Parenting" skill for a couple of reasons: 1) It's simple (unlike specialties or new, separate skills) 2) It's specific (unlike Bard or Psychology as generalizations) 3) It's general (This isn't a contradiction, I mean in the sense that if you didn't take Hazardous Materials Handling, you can still child-proof some Clorox). 4) It fits easily into the background of a non-parenting-focused campaign. If your campaign is all about being a parent complete with modeling the fatigue from missed sleep because of your new born and such, then maybe you should, indeed, look into inventing a suite of separate related skills to handle all the different tasks a parent is often required to do. However, if your campaign is about anything besides that, I'd think a Parenting skill will give you something to roll against without getting terribly in the way and let the role play get on. Ben
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My roleplaying blog: Maximizing Rockmost Quirk: Describes real people in GURPS character creation terms. [-1] Azure, two bars ermine. |
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