Re: Magic without Magery
Thaumatology p.66 suggests that access to clerical spells might be enabled by advantages such as Blessed or True Faith, by the Disciplines of Faith disadvantage, or by divine fiat. Something similar might be applied to spirit-based magic, with access to spells or rituals ultimately deriving from the goodwill or interest of the spirit community and possibly being represented by advantages such as Channeling or Medium.
Similarly, I wouldn't have a problem with Trained By a Master providing access to a handful of chi-like spells - although between Cinematic skills, Imbuements, and Chi Powers, there would rarely be a need for such a thing. Likewise, I could see an alternative to traditional GURPS psionics where a handful of "gateway advantages" such as Empathy or Danger Sense open up the potential for learning "psychic skills" - i.e., spells organized around the various psychic categories.
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