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#1 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Shouldn't that kind of thing be covered by the Housekeeping skill?
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#2 |
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Join Date: Dec 2007
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#3 |
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Join Date: Aug 2004
Location: Anchorage, Alaska
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There already is a Parenting skill, at least in previous editions. It's called 'Professional skill: childrearing' (IQ/A). See the GURPS Car Warriors stats for 'Emily Caruthers' on p 32. [SJG 6402, 1987]
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#4 |
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Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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Parenting is a skill, but most people have it at default.
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#5 |
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Join Date: Nov 2004
Location: Flushing, Michigan
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I'm going to try to "reverse engineer" from the fact that there isn't a Child Care skill in the 4th edition rules...
This suggests that child care is treated as part of IQ (and Will and Perception and...). This is not to say that taking care of children is not hard work (trust me, fellow gamers, if you don't have children...being a parent is the hardest, best work you will ever do), but the actual tasks--heating up fish sticks in a toaster oven, telling a story, playing Candyland, changing diapers, handling basic discipline like time outs, fielding questions about why Mr. Squirrel had to die or why that lady over there is so fat, etc.--are mostly common sense things anyone can do without special training, education, etc. Someone who is an "expert" (e.g., Jo in Supernanny, etc.) probably has an optional specialty of Teaching (Early Education) and/or Psychology (Child Behavior). I suppose if you have to treat it as a skill, it would be a Professional Skill, with a default of IQ-5, but most tasks are routine (+4), so anyone can do them at IQ-1. Someone with one point of skill (IQ-2) would now be able to handle those routine tasks at skill+4 or IQ+2. I hope this helps. Mark |
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#6 |
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Join Date: Dec 2005
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In my experience it's Physical (Strength) Hard and requires specialization for each child. I think for mothers the stat might be Health but fatherhood seems to be primarily about lifting and carrying.
__________________
http://www.neutralgroundgames.com |
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#7 |
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Join Date: Nov 2006
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Fatherhood is not that different from motherhood (with the major exceptions of not birthing and not breastfeeding, naturally). (I am speaking on this as the father of three...)
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#8 | |
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MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Quote:
Cheers
__________________
My wife's music site, LadyObscure is for the prog/metal heads... |
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#9 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Quote:
What if they are an elder sibling who has little to do with running the house but much to do with taking care of the young'uns? What if they are a babysitter?
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#10 |
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Join Date: May 2009
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Think about it as a modelling problem
A PC is interacting with an NPC is a multitude of different ways over a huge time span, at least 10 years. Would you really want to model that with a single skill? To save time and energy you might fudge it with a single roll, but would that feel right? |
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| Tags |
| skills |
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