Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-13-2009, 07:51 AM   #1
Mercator
 
Mercator's Avatar
 
Join Date: Mar 2006
Location: Ljubljana, Slovenia
Default Re: They should really fix that in GURPS Horror!

Quote:
Originally Posted by Gollum View Post
I would also like some fast bleeding rules for NPC... In horror campaigns, there sometimes is a lot of blood. The rules as they are written are fine for PCs. It even adds suspense to the game... But when the GM must make one roll every minute for a NPC (or worse, for several NPCs), it is a bit boring for the players... Of course, the GM can always use a house rule... But an official answer could be interesting...
Gollum,

If you need quick and dirty rules for bleeding, etc, I suggest you check out GURPS Action 2. There are a few words on the subject of dramatically convenient blood loss. And the Action series is otherwise very good for rules-light GURPS games.

Quote:
Thank you very much to ask us.
Thank you all. This is being a very helpful discussion.

M.
__________________
Behind the Aegis - My dark fantasy setting in Classical Greece (discuss it here!).
Conversion of the supernatural skills in the Basic Set to Powers.
Mercator is offline   Reply With Quote
Old 07-13-2009, 08:01 AM   #2
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: They should really fix that in GURPS Horror!

Quote:
Originally Posted by Mercator View Post
Gollum,
If you need quick and dirty rules for bleeding, etc, I suggest you check out GURPS Action 2. There are a few words on the subject of dramatically convenient blood loss. And the Action series is otherwise very good for rules-light GURPS games.
OK! I didn't know such rules were already published somewhere. I know what supplement I will buy next. Thank you for this hint.
Gollum is offline   Reply With Quote
Old 07-13-2009, 01:26 PM   #3
Exeter
 
Join Date: Apr 2009
Default Re: They should really fix that in GURPS Horror!

I'd like to see a 3-5 page bibliography of sources on monster folklore and monster fiction. I'd settle for a web link, but being able to go back to the original sources would be *extremely* helpful for the campaign I'm running.

A couple of worked examples of monsters would be nice, but I'm supposing that's either already in there or one of the things likely to be cut because Powers already does a lot of that stuff.

If there's significant amounts of stuff that doesn't make it into the final book, it'd be cool if that got released somehow (either via Pyramid or a separate e23 supplement).
Exeter is offline   Reply With Quote
Old 07-13-2009, 02:01 PM   #4
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: They should really fix that in GURPS Horror!

Quote:
Originally Posted by Exeter View Post
A couple of worked examples of monsters would be nice, but I'm supposing that's either already in there or one of the things likely to be cut because Powers already does a lot of that stuff.
Powers certainly doesn't, it is about abilities not creatures. However the Creatures of the Night pdf series is exactly that.
sir_pudding is offline   Reply With Quote
Old 07-13-2009, 02:04 PM   #5
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: They should really fix that in GURPS Horror!

Quote:
Originally Posted by sir_pudding View Post
Powers certainly doesn't, it is about abilities not creatures. However the Creatures of the Night pdf series is exactly that.
The Watchtower, pg 15 of Creatures of the Night 5. Awesome. Awesome and creepy.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 07-13-2009, 02:27 PM   #6
Exeter
 
Join Date: Apr 2009
Default Re: They should really fix that in GURPS Horror!

Quote:
Originally Posted by sir_pudding View Post
Powers certainly doesn't, it is about abilities not creatures. However the Creatures of the Night pdf series is exactly that.
But, Powers plus the Basic Set gives you all the tools to stat up, say, a werewolf if you like. For instance, I'm using Powers to write up a werewolf template for a PC in my campaign. Creatures of the Night is just exactly what it says... a few worked examples of creatures.
Exeter is offline   Reply With Quote
Reply

Tags
gurps horror, horror, playtest, playtesting


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.