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#1 | ||
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Join Date: Mar 2006
Location: Ljubljana, Slovenia
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Quote:
If you need quick and dirty rules for bleeding, etc, I suggest you check out GURPS Action 2. There are a few words on the subject of dramatically convenient blood loss. And the Action series is otherwise very good for rules-light GURPS games. Quote:
M.
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Behind the Aegis - My dark fantasy setting in Classical Greece (discuss it here!). Conversion of the supernatural skills in the Basic Set to Powers. |
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#2 |
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Join Date: Apr 2005
Location: France
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OK! I didn't know such rules were already published somewhere. I know what supplement I will buy next. Thank you for this hint.
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#3 |
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Join Date: Apr 2009
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I'd like to see a 3-5 page bibliography of sources on monster folklore and monster fiction. I'd settle for a web link, but being able to go back to the original sources would be *extremely* helpful for the campaign I'm running.
A couple of worked examples of monsters would be nice, but I'm supposing that's either already in there or one of the things likely to be cut because Powers already does a lot of that stuff. If there's significant amounts of stuff that doesn't make it into the final book, it'd be cool if that got released somehow (either via Pyramid or a separate e23 supplement). |
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Powers certainly doesn't, it is about abilities not creatures. However the Creatures of the Night pdf series is exactly that.
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#5 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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The Watchtower, pg 15 of Creatures of the Night 5. Awesome. Awesome and creepy.
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#6 |
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Join Date: Apr 2009
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But, Powers plus the Basic Set gives you all the tools to stat up, say, a werewolf if you like. For instance, I'm using Powers to write up a werewolf template for a PC in my campaign. Creatures of the Night is just exactly what it says... a few worked examples of creatures.
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| Tags |
| gurps horror, horror, playtest, playtesting |
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