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#1 |
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Join Date: Sep 2007
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If you're comfortable with a Will 11 character and a Will 14 character, both with Resistant to Fear, having the same Fright Check for seeing a monster, then I guess it isn't a problem. I just happen to believe that slapping Unfazeable around any time this becomes a problem, say, if you want to create Doctor Strange or Blade or somebody, points to the problem being with the system. I can easily believe Doctor Strange is Resistant to Fear, but he's not literally Unfazeable nor does he appear to be in any strict sense immune to fear.
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#2 |
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Join Date: Feb 2008
Location: Idaho
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Unless you're cribbing from UltraTech, prosthetics are still a disad. <shrug> Regeneration isn't going to happen outside of High Fantasy or UltraTech--and in conditions not really suitable to Horror.
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#3 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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I don't understand why the functional equivalent of crippling injury rules for your brain is so unreasonable. Especially as an optional rule.
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#4 |
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Join Date: Dec 2007
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It would have to be a pretty wimpy monster if there was no negative modifier.
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#5 |
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Join Date: Sep 2007
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#6 |
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Join Date: May 2009
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I just realised something fundamental to running a horror campaign I have no idea how significant the penalty to a freight check is.
Some guidelines would be nice, just some common examples would help. |
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#7 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Campaigns, page 360. "Fright Check Modifiers"
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#8 |
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Join Date: Dec 2007
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#9 |
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Join Date: Sep 2007
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#10 |
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Join Date: Dec 2007
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| Tags |
| gurps horror, horror, playtest, playtesting |
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