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#1 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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'When injured, pay one character point to recover and heal 1 hp per day for ten days. You can not heal above you max hp. For injury over 10 hp, spend another character point at the end of the healing period.'
...is really no different from: 'When mentally injured through shock spend one character point per point of mental damage, i.e. disadvantages gained through Fright Checks. An appropriate justification is needed, and the GM may decide that even intensive therapy can only remove one point of disadvantages by mental damage per day.' I see no reason why healing 'damage' caused by Fright Checks without spending character points would be an odd optional rule, especially when you consider what was previously mentioned about prostheses and other replacements for disadvantages through physical accidents.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 07-12-2009 at 05:19 PM. |
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#2 | |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Quote:
I am no psychologist, but I am sure that mental damage in the form of e.g. a -10 cp disadvantage definitely needs more than 10 days of (intensive) psychological treatment (even when 1 cp is paid for the healing). Maybe something like 30-60 days would be adequate for this, making this a factor 3x-6x for mental damage in comparison to physical damage. |
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| Tags |
| gurps horror, horror, playtest, playtesting |
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