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Old 07-07-2009, 03:20 PM   #5
RafaelLVX
 
Join Date: Sep 2007
Location: Porto Alegre, Brazil
Default Re: Weapon smithing, body of air, maintaining spells and other dangerous enterprises

Quote:
Originally Posted by Molokh View Post
Roughly estimate cost and time based on the assumption that:
  • 'Base materials' cost 20% to 40% of the finished product, normally.
  • The amount of Income the profession produces (I hope GURPS Fantasy has a Smith write-up) is the amount of worth added per unit of time (usually month).
These are very rough and handwavy, but at least they don't break the economy too much.
That seems very fair, will calculate based on that too. I'll look up Gurps Middle-ages later at home.

Thanks for the insight on consciousness too.
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