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#2 |
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Join Date: Aug 2004
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Suppose you have a teacher with a skill of 12, and has a good teaching environment worth a +1 bonus in the viewpoint of the GM. In addition, the Teacher has some good teaching aids to help with teaching, for a further +1 bonus.
The teacher's skill in History is 10, and teaching history is probably going to be at the worst of the two skill levels. Now our teacher is rolling against a base skill of 10, with a +2 bonus. Rolling against a 12 skill, the teacher succeeds by 3 with a roll of a 9. Time taken to impart 1 character point's worth of skill will be: 300 hours base minus 20 hours per point of skill the teacher succeeded by (in this case, 3, for a total of 240 hours. Now, take that same school, same teaching aids, but a teacher whose skill is only 11 in teaching, and hates history with a passion (worth a -2 in the GM's eyes), and is disenchanted with teaching high school students after long years of abuse teaching elsewhere in an inner-city public school system prior to teaching here. GM assess an additional -1 penalty. With a History skill of 11, we're looking at a modified skill roll of a 9 teaching skill. Rolling a 10, any student of this teacher, will find they need a total of 300 hours + 20, or 320 hours of teaching, just to earn 1 character point in the skill "History". Now? We have a means for making a teaching skill of 5 (default from IQ) relevant in game terms. A teaching skill of 15 becomes relevant in that such a teacher can teach despite any social handicaps such as "accented language" or "shyness" (ie a good teacher despite their shyness) etc. Thoughts? |
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