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#11 |
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Join Date: Oct 2008
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Vehicles, that is a great book, though bit too simplified at places, but I guess game books need to be.
Spaceships is good for cinematic games, but atleast with my players in a realistic game the questions it leaves open/the gross simplifications it does make it unusable. As for having other number than 20 modules, given the simplifications used in spaceships, that is not going to be much more broken than the original if you have few more or less and abjust just the acceleration and armor. (Armor being one of the more broken things allready) |
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#12 |
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Join Date: Dec 2007
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Incidentally, Habitat sections can be divvied up greatly without any modification on large vessels.
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#13 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#14 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Don't know what he dislikes, but personally one problem I have is that ships with lots of dense systems (especially multiple Armor Systems) should have less surface area, increasing dDR. Ships with many less dense systems should have increased surface area, decreasing dDR (low density systems would include Open Spaces, Cargo Holds, and some Fuel Tanks esp. Hydrogen tanks).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#15 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#16 |
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Join Date: Nov 2006
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#17 |
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Join Date: Jul 2008
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Basic internet homework done for you!
In short, you don't want just a solid armor slab against hypervelocity collisions. A thin outer barrier makes incoming stuff break up a bit. ...and I have no idea why armor would seem broken. Cargo holds rated in terms of mass only, those I could take issue with. But the adjustment for high-density ships has been done before.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#18 | |
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Join Date: Nov 2006
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#19 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#20 | ||
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Join Date: Oct 2008
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