Weapon smithing, body of air, maintaining spells and other dangerous enterprises
Hi guys! It's been a while.
Me and the group ran across several diverse questions in the same session yesterday. Maybe some of you can give me some insight.
1. Weapon-smithing: certain members of my group are always extremely interested in making their own muscle-powered weapons in-game. Anyone know how long it takes for a man to build them with the proper tools? Say, how long does it take to make a knife, sword, axe, arrow? How about a bow, whose wood needs proper treating? What about a metal gauntlet, a leather suit or a chain shirt? Anyone can set even a wild guess?
2. Body of air: how easy it is to spot a person affected by "body of air"? Is it transparent, myst-like or bus-smoke-like? Can a person affected pass under a door or through a keyhole, or is it stuck in its original body form?
3. Maintaining a spell: one of our characters got stunned from a fright check. He was rolling a will check per second, but he got so darn scared of his evil foe, he couldn't move (he never passed a will check, so kept stunned indefinitely). Could he still maintain a spell (the spell was body of air)?
Thanks in advance guys!
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