Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-03-2009, 10:21 AM   #1
joelbf
 
Join Date: Mar 2005
Location: Stockholm, Sweden
Default [Spaceships 3] Tactical combat and Thrust Rating

I've been looking over Tactical Combat from Spaceships 3 in preparation of the (quite small) space-combat event of the century in my TS inspired campaign, and I find that Thrust Rating on p. 25 seem way off.

Thrust Rating is "The vessel's acceleration in hexes/turn". Isn't it logical that if you scale turn length up by a factor of 3 then your thrust rating should also increase by (roughly) a factor of 3? I mean if the turn is three times as long the amount of same size hexes you can accelerate during that three times as long turn should be roughly three times as many. But 3 times as long turn gives 10 times the amount acceleration.

Have anyone else stumbled upon this?
joelbf is offline   Reply With Quote
 

Tags
spaceships, spaceships 3, tactical combat


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:39 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.