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#1 | |
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Join Date: May 2005
Location: Oz
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Quote:
Over long periods of time the average distance from the planet to B is equal to the [average] distance from A to B, so whswhs's method will give you a fair annual average.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#3 |
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Join Date: Jun 2009
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Sweet. Thanks guys.
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#4 |
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Join Date: May 2005
Location: Oz
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If it helps, visualise the forbidden zone of a system as a disk with two circular holes cut in it. Each star is in the middle of one of the holes, and the centre of mass of the pair of stars is at the centre of the disk. The radius of each hole is one-third of the distance between the centres of the holes, and the radius of the disk is three times the distance between the centre.
In either of the holes a planet can follow a nearly-stable, almost-circular orbit around one of the stars while that star orbits the centre of mass of the system. Outside the disk a planet can follow a nearly-stable, almost-circular orbit around the centre of mass of the pair of stars for quite a long time. But in the forbidden zone things are a lot more complicated: most orbits are chaotic and end up either on a collision course or an escape course in geologically short time. The orbits that do last a long time are rather complicated and hard to deal with in Space's simple framework. (eg. Lagrange "points", horseshoe orbits, quasi-satellite orbits, etc.). Yep, it's an approximation. But Hill Spheres are too complicated.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#5 | |
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Join Date: Jun 2009
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Quote:
Last edited by JediKnight83; 07-08-2009 at 09:22 AM. Reason: Re-read the post and misspoke. |
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| Tags |
| gaming astronomy, space, system generation |
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