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#1 |
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Join Date: Feb 2007
Location: Undisclosed location in the New Mexico Desert
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I am trying to convert the 3e GURPS Deadlands Hex Soul Blast into something compatible with 4e GURPS and I have run into a snag.
The Hex description in GURPS Deadlands states that Soul Blast not only ignores all DR (except Toughness) but also has no range penalties of any sort. This seems too dang powerful to me. IMHO Soul Blast in a GURPS 4e version of Deadlands should have either but not both of "No DR" or "No Range Penalties". Here's what I propose; Soul Blast It is a Missile Spell The Hex is cast as per GURPS Deadlands 3e rules. Then Roll vs. the Skill Innate Attack (Beam) to hit. DR is ignored, but not Toughness. Normal Range Penalties Apply. Specific Hit Locations cannot be targeted. (Part of the price paid for ignoring DR.) Watcha think? HoC
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"I'll be in my bunk!" Last edited by Hero of Canton; 07-01-2009 at 01:21 PM. Reason: Kromm on Holiday |
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#2 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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What's "Toughness"?
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#3 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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That's how 3e and earlier editions of GURPS pronounced "natural DR."
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#4 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I don't disagree, but note that "too powerful" != "incompatible." Anything which can be described in terms of GURPS rules is essentially compatible. That said, if the effects are as you describe them, I'd say it was too powerful in 3e as well.
Anyway, for a maximum 4e feel, have you tried modeling this as an Innate Attack advantage rather than as a spell? That'd give you a point cost that might feel more commensurate with the spell's power.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#5 |
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Join Date: Aug 2004
Location: Omaha Ne
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It also only did fatigue damage.
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#6 |
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Join Date: Feb 2007
Location: Undisclosed location in the New Mexico Desert
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Thanks for your comment, but that's never how I've seen it handled. I'm looking at page 78 of GURPS Deadlands and I am seeing fatigue damage listed only for a Hand that is a lowly Pair. Also if you draw The Dead Man's Hand it "kills the target automatically."
Anybody else wanna chime in on this? Is capnoni correct and all Soul Blast damage only fatigue damage? I'd love it if that were the case, but I'd be surprised if it is. The Hero of Canton
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"I'll be in my bunk!" Last edited by Hero of Canton; 07-02-2009 at 12:40 AM. Reason: Correcting my punctuation. |
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#7 | |
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Join Date: Feb 2007
Location: Undisclosed location in the New Mexico Desert
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Quote:
The Hero of Canton
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"I'll be in my bunk!" |
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#8 |
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Join Date: Feb 2007
Location: Undisclosed location in the New Mexico Desert
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Now our parder, capnoni, stated that Soul Blast does only subdual damage. Does anyone else see it that way?
The Hero of Canton
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"I'll be in my bunk!" |
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#9 | |
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Join Date: Mar 2005
Location: near Houston
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Quote:
And yes, it only does fatigue damage on a pair (or so it seems to me).
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#10 |
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Join Date: Feb 2005
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Because Toughness was dropped for 4E, would the idea of natural armor fall now to DR (Tough Skin)?
So, Soul Blast would ignore/bypass any armor effect from Magog's exoskeleton, but have to blast through his chitin? |
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