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Join Date: Feb 2007
Location: Undisclosed location in the New Mexico Desert
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I am trying to convert the 3e GURPS Deadlands Hex Soul Blast into something compatible with 4e GURPS and I have run into a snag.
The Hex description in GURPS Deadlands states that Soul Blast not only ignores all DR (except Toughness) but also has no range penalties of any sort. This seems too dang powerful to me. IMHO Soul Blast in a GURPS 4e version of Deadlands should have either but not both of "No DR" or "No Range Penalties". Here's what I propose; Soul Blast It is a Missile Spell The Hex is cast as per GURPS Deadlands 3e rules. Then Roll vs. the Skill Innate Attack (Beam) to hit. DR is ignored, but not Toughness. Normal Range Penalties Apply. Specific Hit Locations cannot be targeted. (Part of the price paid for ignoring DR.) Watcha think? HoC
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"I'll be in my bunk!" Last edited by Hero of Canton; 07-01-2009 at 01:21 PM. Reason: Kromm on Holiday |
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| Tags |
| deadlands, powers |
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