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#9 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
I can't help thinking that we should have rules about using units as make-shift units of something else. Infantry, musketeers, etc. can function as make-shift marines, but not as well as dedicated marine units. Cavalry without horses are make-shift infantry and if they're trained dragoons, they'll be better infantry (but worse cavalry) than cavalry which didn't spend time and money on such training. A unit of pretty much anything can be make-shift irregular infantry, troop quality as engineers or artillery doesn't necessarily translate to being good infantry. And no, I don't have a ready-made solution. But in my games, I'd eye-ball any elements that were otherwise unable to contribute and judge what other troop type they could function as (albeit make-shift ones).
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| marine, mass combat, naval battle |
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