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Old 06-26-2009, 03:20 PM   #11
vicky_molokh
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Default Re: Jedi Senses

Check the new Scanning Sense from Psionics. Might be cheaper.
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Old 06-26-2009, 06:07 PM   #12
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Default Re: Jedi Senses

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Originally Posted by aesir23 View Post
IMHO Jedi achieve this effect through Danger Sense and Blind Fighting.
You could add a Power Talent that benefits Danger Sense and other Jedi abilities. You can get up to +4 to IQ that way. At GM's discretion, it might also benefit some "force-based" skills that require Trained by a Master.

In fact, the Skywalker saga is practically a textbook example of someone starting out with Power Talent and then acquiring powers one by one.

Bill Stoddard
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Old 06-26-2009, 07:35 PM   #13
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Default Re: Jedi Senses

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Originally Posted by Mark Skarr View Post
You're right, and we're doing this way to complex.

Clairsentience (Force Power -10%; Clairvoyance -10%) 40 pts.
That does allow it to ignore darkness penalties, but it also gives penetrating vision that Jedi do not seem to have. Plus, while it's active you cannot see your own body, making it useless for combat.

Blind-Fighting is vulnerable to being defeated by Stealth, and does not grant 360 awareness.
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Old 06-26-2009, 08:16 PM   #14
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Default Re: Jedi Senses

I think i would go with
Precognition 25 points, Most jedies (especially yoda) have had a knack for seeing things in the future, or more accurately having a vague feeling of what would happen, so it goes with the Jedi concept

it is IQ based, but since most Jedies are pretty smart this shouldnt be much of an issue, and if you want to have a flegling Jedi which isnt able to use the future sight part of this ability you could take the limitations:
One event; only works on events involving you 40%
Accessibility; only works in combat 10% (clear this one with the GM)

this would open up for Precognitive parry which any Jedi with any selfrespect would have, at least some training in.

Granted this wouldnt let you defend to your full capacity against run a round attacks and attacks from the flank, you could remove the penalty trough the technique named timed defense from martial arts though.

A gm should let you defend against surprise attacks if you make your IQ roll, and this is by far the cheapest solution, and you would have to take this or danger sense anyway to get a believable Jedi due to you needing Precognitive Parry.

Danger sense is ofc. another solution, but its really up to debate wether or not it can be translated into being allowed to parry, since you dont really know what kind of attack it would be, it seems to me that Danger sense is meant as an ability which makes you drop down or jump to the side to avoid some attack, not something which lets you know that a hit is coming in from a specific angle letting you parry it, something like spidermans spider sense, not the future sight which Jedies are pictured having.

Hope it was some help.

Last edited by saharez; 06-26-2009 at 08:23 PM.
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Old 06-27-2009, 12:32 AM   #15
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Default Re: Jedi Senses

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Originally Posted by Mark Skarr View Post
You're right, and we're doing this way to complex.

Clairsentience (Force Power -10%; Clairvoyance -10%) 40 pts.
I like this way because then you just have to extend clairsentences ability or similar powers with the same special effect for other abilities.
Sensing spirits, energy, visions of distant places or times.

I would also add Danger Sense and likely add options.
And blindfighting should be part of thier Martial Art. But these last two miss quite a bit of the flavor powers IMHO.
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Old 06-27-2009, 12:07 PM   #16
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Default Re: Jedi Senses

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How do you get bitten by a radioactive Jedi?

Bill Stoddard
Find a Jedi, irritate and irradiate..
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Old 06-27-2009, 12:32 PM   #17
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Default Re: Jedi Senses

Jedi Sight (360 Vision; Dark Vision; Link, +10%; Force Power, -10%) [50]
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Old 06-27-2009, 01:00 PM   #18
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Default Re: Jedi Senses

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Originally Posted by Xan View Post
Jedi Sight (360 Vision; Dark Vision; Link, +10%; Force Power, -10%) [50]
Again, that won't work through a visor, or for that matter, smoke, or if the Jedi is temporarily blinded.
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Old 06-27-2009, 07:45 PM   #19
Daerim
 
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Default Re: Jedi Senses

360 Degree Vision (Panoptic 2) handles being blinded or blindfolded.

Jedi Battle Sight (66 points)
-360 Degree Vision (Panoptic 2, Force Power) (38)
-Dark Vision (Color Vision, Force Power) (28)
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Old 06-28-2009, 06:49 AM   #20
vicky_molokh
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Default Re: Jedi Senses

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Originally Posted by pawsplay View Post
Again, that won't work through a visor, or for that matter, smoke, or if the Jedi is temporarily blinded.
*Sigh*

Extra-Sensory Awareness, Extended Arc +125% [45]. Now you can see in any environment (water, smoke etc.).
Now Add Penetrating +50% if you really need to see through objects. Or declare that the eyes aren't the point where the 'sensor' is located (e.g. replace it with the whole body).
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