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Old 06-26-2009, 02:04 PM   #1
pawsplay
 
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Default Jedi Senses

So I'm fiddling with the Jedi ability to see in the dark, all-around, etc., by vaguely sensing their surroundings. What I've come up with so far is Para-Rader (Force Power, -10%; Extended Arc, 360 degrees, +125%; Reduced Range, (10), -30%) [74]. Even slapping on Unreliable (-20%) only reduces it to [66]. Pricey. Unfair, yes or no? Also, is there reason to believe Jedi senses are not so powerful? I can't see adding Costs Fatigue because then the Jedi couldn't suddenly sense something their eyes don't see, and I can't figure out a way to incorporate a Concentrate maneuver into an ability that is supposed to allow the Jedi to be active in the dark. It does seem to be consistent with the terrifying prowess of Jedi in battle even while surrounded.

I'm mentioning this ability in particular simply because it turns out to be one of the more expensive abilities that seems like a part of Jedi knight basic training.
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Old 06-26-2009, 02:35 PM   #2
mlangsdorf
 
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Default Re: Jedi Senses

Wouldn't it be simpler to simply have Dark Vision (Force -10%, Nuisance Effect: Nearsighted -5%) and 360 Degree Vision (Force -10%, Nuisance Effect: Nearsighted -5%) for 44 points? That saves you nearly 30 points for the same effect, and doesn't require nearly as many wonky rules.
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Old 06-26-2009, 02:38 PM   #3
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Default Re: Jedi Senses

How do you get bitten by a radioactive Jedi?

Bill Stoddard
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Old 06-26-2009, 02:48 PM   #4
Mark Skarr
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Default Re: Jedi Senses

Quote:
Originally Posted by mlangsdorf View Post
Wouldn't it be simpler to simply have Dark Vision (Force -10%, Nuisance Effect: Nearsighted -5%) and 360 Degree Vision (Force -10%, Nuisance Effect: Nearsighted -5%) for 44 points? That saves you nearly 30 points for the same effect, and doesn't require nearly as many wonky rules.
That's what I was thinking. If you want them to still be new at it, you could replace Dark Vision with your choice of levels of Night Vision, after all, they'll usually have a little bit of light from their sabers.

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How do you get bitten by a radioactive Jedi?
I have so many answers to this question . . . and none of them are appropriate to the fora.
Oh, well, gotta live up to my name somehow.

Oh! Wait! Got one! We'll make Mike Tyson a Jedi!
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Old 06-26-2009, 02:52 PM   #5
pawsplay
 
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Default Re: Jedi Senses

Quote:
Originally Posted by mlangsdorf View Post
Wouldn't it be simpler to simply have Dark Vision (Force -10%, Nuisance Effect: Nearsighted -5%) and 360 Degree Vision (Force -10%, Nuisance Effect: Nearsighted -5%) for 44 points? That saves you nearly 30 points for the same effect, and doesn't require nearly as many wonky rules.
On the other hand, it does not at all explain how Luke was able to see with the blast shield down.
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Old 06-26-2009, 02:53 PM   #6
pawsplay
 
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Default Re: Jedi Senses

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How do you get bitten by a radioactive Jedi?

Bill Stoddard
Take a vacation on Mustafar. *rimshot*
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Old 06-26-2009, 02:53 PM   #7
Mark Skarr
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Default Re: Jedi Senses

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On the other hand, it does not at all explain how Luke was able to see with the blast shield down.
You're right, and we're doing this way to complex.

Clairsentience (Force Power -10%; Clairvoyance -10%) 40 pts.
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Old 06-26-2009, 02:55 PM   #8
pawsplay
 
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You're right, and we're doing this way to complex.

Clairsentience (Force Power -10%; Clairvoyance -10%) 40 pts.
Hm, that may be a good angle. I'll check it out later when I'm near my books again.
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Old 06-26-2009, 03:08 PM   #9
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Default Re: Jedi Senses

IMHO Jedi achieve this effect through Danger Sense and Blind Fighting.
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Old 06-26-2009, 03:11 PM   #10
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Default Re: Jedi Senses

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IMHO Jedi achieve this effect through Danger Sense and Blind Fighting.
I second that.
(Those are the rules I use)

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