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#5 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Corsair
Lightly armed and armored, a typical corsair (there are many possible variations) is intended to frighten unarmed merchantmen, haul cargo, and evade pursuit, not fight the Solar Patrol. The ship has a 1,000-ton (SM+8) streamlined hull and is 50 yards long. Front Hull [1] Advanced Metallic Laminate Armor (dDR 10). [2!] Medium Battery Weapons (two 30 MJ fixed-mount lasers* and 15 tons of cargo capacity). [3] Control Room (comm/sensor 6, four control stations). [4–6] Cargo Hold (150 tons capacity). Central Hull [1] Advanced Metallic Laminate Armor (dDR 10). [2] Habitat (six bunkrooms). [3] Habitat (two cabins, mess hall, ten tons steerage cargo). [4] Hangar Bay (30 tons capacity, holds three lifeboats†). [5–6, core] Cargo Hold (150 tons capacity). Rear Hull [1] Advanced Metallic Laminate Armor (dDR 10). [2] External Clamp. [3–4] Cargo Hold (100 tons capacity). [5] Engine Room (one control station and one workspace). [6!] Electron Drive‡ (2G acceleration). [core] Tesla Coil§ (five Power Points). A corsair has a gravitic vector (artificial gravity and gravitic compensators) and wings. There are usually at least eight crewmen, including the captain, gunner, pilot, and astronavigator on the bridge, an engineer and the engineer’s mate in the engine room, plus two more men for boarding other ships. There are often quite a lot more of these. Spacecraft Table PILOTING/TL6+3 (HIGH-PERFORMANCE SPACECRAFT) TL: 6+3 Spacecraft: Corsair dST/HP: 70 Hnd/SR: −1/5 HT: 13 Move: 2G/0.1c LWt.: 1,000 Load: 457.8 SM: +8 Occ: 28ASV dDR: 10 Cost: $84.4M * Lasers in Tales of the Solar Patrol output at one category lower than standard. † See Life Pods in GURPS Spaceships Designer's Notes. ‡ Electron Drives are equivalent to TL11 hot reactionless engines. § Tesla coils are equivalent to total conversion power plants. Last edited by Stormcrow; 06-24-2009 at 02:46 PM. |
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| Tags |
| conversion, spaceships, tales of the solar patrol, technology |
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