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Old 06-23-2009, 04:27 AM   #1
Black Rose
 
Join Date: Jul 2007
Location: Hong Kong
Default Official Perks Compilation, post-PU2

Okay, according to Power-Ups 2 - Perks, it "incorporates every perk published for GURPS as of spring 2008, including all the combat perks from GURPS Martial Arts, making it the 'one-stop perk source.'" And that's great, really.

But it's summer 2009 now.

So, what has come out since then? I'm not asking for copyright busting, but a list of names and sources would be nice. As my contribution, I offer Thaumaturgy - Magical Styles:

Academic Rank, Adaptation, Area Spell Mastery*, Astrological Ceremonies, Attribute Substitution, Better Magic Items, Blocking Spell Mastery, Blood Magic, Brute-Force Spell, Combat Ceremony, Continuous Ritual, Convenience Casting, Covenant of Rest, Elixir Resistance, Enhanced Spell, Far-Casting, Fast Casting, Flagellant’s Blessing, Flexible Ritual, Frightening Side Effects, Guild Rank, Huge Subjects, Immunity to (Specific Hazard), Improvised Items, Improvised Magic, Intimidating Curses, Intuitive Cantrip (several), Kill Switch, Knower of Names, License, Life-Force Burn, Limited Energy Reserve, Magical Lawyer, Magical Style Adaptation, Magical Weapon Bond, Mana Compensation, Mass Magician, Mastery*, Melee Spell Mastery, Mighty Spell, Missile Spell Mastery, Mundane Magic, Mystic’s Stupor, Named Possession, No Gestures, No Incantations, Obscure True Name, Paraphernalia Pro, Permit, Power Casting, Precision Recharger, Psychic Guidance, Quick and Focused, Reduced Footprint, Rote Alchemy, Rule of 17, Sacrificial Blocking Spell, Sanctum, Scroll-Reading, Secret Mage, Secret Material, Secret Spell, Secret Words, Shaman’s Trance, Shortcut to Power, Special Exercises, Speedy Enchantment, Spell Bond, Spell Duelist, Spell Enhancement, Spell Hardiness, Spell Resistance, Spell Variation, Spirit Contract, Stabilizing Skill, Staff Attunement, Staff Bond, Super-Sympathy, Thaumatological Doublespeak, Willful Casting, Wizardly Dabbler, Wizardly Garb.

So, anyone?
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Old 06-23-2009, 05:06 AM   #2
SCAR
 
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Default Re: Official Perks Compilation, post-PU2

I'll contribute a list of 4e items released since PU2:

Tales of the Solar Patrol } These were released the same month
Thaumatology } as PU2, not sure of exact dates.

Action 2: Exploits
Alphabet Arcane
Banestorm: Abydos
Creatures of the Night, Vol. 4
Creatures of the Night, Vol. 5
Dungeon Fantasy 5: Allies
Hot Spots: Renaissance Florence
Infinite Worlds: Lost Worlds
Lair of the Fat Man
Loadouts: Monster Hunters
Locations: Metro of Madness
Locations: The Tower of Octavius
Mass Combat
Psionics Powers
Spaceships 3: Warships and Space Pirates
Spaceships 4: Fighters, Carriers, and Mecha
Thaumatology: Age of Gold
Thaumatology: Magical Styles

Last edited by SCAR; 06-23-2009 at 05:59 AM. Reason: Sorted list for easier reference
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Old 06-23-2009, 05:20 AM   #3
vicky_molokh
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Default Re: Official Perks Compilation, post-PU2

Basically, the two biggest 'offenders' are Psionic Powers and Magical Styles. In fact, MS seems to primarily be a collection of magical Style Perks, but very few other things (such as styles themselves).
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Old 06-23-2009, 05:36 AM   #4
SCAR
 
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Default Re: Official Perks Compilation, post-PU2

Dungeon Fantasy 5 - Allies: Burrower, Corpse-Smart, Musk
Hot Spots: Renaissance Florence: Two-Man Pike Training
Vorkosigan Saga Sourcebook and Roleplaying Game: Immunity to Fast-Penta, Jump Pilot Aptitude

Psionic Powers: Ecstatic Psi, Gestalt Familiarity, Weak Latency (Psi)
Gaze Into the Abyss, Hostile Dampening, Nonthreatening, Personal Awareness, Simple Defense, Skeptic, Tolerance
Astral Accessory, Astral Awareness, Near-Death Projection, Projection Clock, Retractable Cord, Subjective Navigator
EVP, Interface, Light Amplification, Phreaker, Power Source, Static Control, Universal Remote
Card Sharp, Dowsing, Exposition Sense, Forecast, Insider Glance, Know-It-All, Visions (Aspected Dream)
Good Neighbour, Karma Bank, Loaded Dice, Lucky Break, Misfire Master, Moneyclip Magnet, Shopper's Blessing
Healing Bond, Life Support, Natural Doctor, Pharmaceutical Probe, Postmortem, Psychic Surgery, Soothing Touch
Blood Healing, Controllable Lifebane, Invigoration, Pleasant Theft, Poison Charm, Schadenfreude, Social Vampire
Aerokinesis, Chill Factor, Gecko Grip, Hydrokinesis, Ignition, Small-Scale TK, Strong Blade, TK Tether, Umbrella
Avatar, Deep Study, I Know What You Mean, Intimidation Factor, Ping, Synchronize, Tactical Reading
Bamf, Castling, Coin Trick, Exo-Draw, Expulsion, Inertia Control, That Extra Inch.
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Old 06-23-2009, 05:55 AM   #5
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Default Re: Official Perks Compilation, post-PU2

Quote:
Originally Posted by SCAR View Post
Dungeon Fantasy 5 - Allies: Burrower...
Burrower first appeared in Powers and it's in PU2.
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Old 06-23-2009, 05:58 AM   #6
SCAR
 
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Default Re: Official Perks Compilation, post-PU2

Quote:
Originally Posted by Perfect Organism View Post
Burrower first appeared in Powers and it's in PU2.
Darn, there are just so many to cross check now - it might be time for a spreadsheet list of them all to make cross checking easier!
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Old 06-23-2009, 07:15 AM   #7
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Default Re: Official Perks Compilation, post-PU2

It's for reasons like these that I think SJ Games should put official compilations of Advantages, Disandvantages, Perks and Quirks on the GURPS Official site. I have a few list on my site but they are far from being up-to-date now since I am relying on people to provide updates to me. A nice list of the names, generic description (without any rules), point cost and Book reference(s) could be of great help for GURPS players AND it could even help sell more books/PDFs.
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Old 06-23-2009, 12:35 PM   #8
Peter Knutsen
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Default Re: Official Perks Compilation, post-PU2

Quote:
Originally Posted by Collective_Restraint View Post
It's for reasons like these that I think SJ Games should put official compilations of Advantages, Disandvantages, Perks and Quirks on the GURPS Official site. I have a few list on my site but they are far from being up-to-date now since I am relying on people to provide updates to me. A nice list of the names, generic description (without any rules), point cost and Book reference(s) could be of great help for GURPS players AND it could even help sell more books/PDFs.
Also cross-references to make stuff easier to find, especially Meta-Traits, and tricky trait names such as Immunity/Resistance. Those are the ones that confounds new GMs and players.
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Old 06-24-2009, 12:02 PM   #9
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Default Re: Official Perks Compilation, post-PU2

Quote:
Originally Posted by Collective_Restraint
It's for reasons like these that I think SJ Games should put official compilations of Advantages, Disandvantages, Perks and Quirks on the GURPS Official site.
Not a bad idea. Have you told them? It's unlikely that anybody in a position to act on the suggestion will see it here.
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Old 06-26-2009, 10:15 AM   #10
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Default Re: Official Perks Compilation, post-PU2

Quote:
Originally Posted by Not another shrubbery View Post
Not a bad idea. Have you told them? It's unlikely that anybody in a position to act on the suggestion will see it here.
Yeah I guess, I'm just wondering where should I send my suggestion to ? The Webmaster ? SJ Games ?
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