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#1 |
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Join Date: Jun 2005
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...I like the random chance to hit the vitals on a torso attack, but would this work as well? I'd prefer not to add ANOTHER roll.
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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#2 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Works for me. Perhaps the same thing for Face and Eyes? Problem is that if it's good for the goose, it's good for the gander. Lucky NPCs can really put a crimp in the PC's plans with a lucky shot.
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#3 |
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Join Date: Jun 2005
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True...but then, torso armor is almost always the highest DR.
Maybe 6+ on a face hit you hit the skull?...hmmmm.
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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#4 |
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Join Date: Aug 2004
Location: Reykjavik, Iceland
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Is there not a official rule on this in MA or was it HT?
Were if a pi or a impailing hit hits torso there is a 1 in 6 change of a vitals hit? Please correct me if I am wrong.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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#5 |
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Join Date: Jun 2005
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Both. Torso hits get 1d6, on a 1 you hit the vitals. MA has face hits 1 making it a skull hit.
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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#6 |
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Join Date: Jun 2006
Location: Mpls, MN
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How about combining it? Each + is the chance of hitting vitals?
Torso hit at +1 = 1 in 6 chance. Torso hit at +5 is 5 in 6 chance. Same with the face/eyes-skull I don't know that I would make it auto hit the vitals though, I think there should still be the chance that you miss the vitals with a well aimed shot. .02 All of that said, I have always used a house rule that each +2 is a -1 to the defense rolls, so I'm not sure if this would cause high skill munchikining problems for me... |
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#7 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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For my games, for guns and ranged weapons, any torso hit by 3+ hits the vitals instead, or I should say, "in addition."
These weapons are aimed for center of mass anyway; that's just about always the vitals.
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#8 |
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Join Date: Jun 2005
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Hmmm.
See, I'm running a Star Wars game right now, so these are high-accuracy, low-recoil, high-armor penetration blasters that could be tricked out with some nasty accessories, so you've got some very effective weapons with aimed shots. I mean, aimed shots make things really hard anyway, but this is fairly high end stuff I'm considering vs. the PCs, and I like the hits the vitals element. Hmmm.
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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#9 |
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Join Date: Feb 2008
Location: The Athens of America
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hmm as a sometime GM...my leaning would be NO.
If the player doesnt know the system, his skill, and the odds; and he doesnt bother to ask...then s/he gets what they get. As a Player I may forward this thread to my GM for consideration. Interesting guys. THX
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#10 |
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Join Date: Sep 2004
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Since I was taught aim at a small part of a target, not the target as a whole, I would rather flip the math and say if you aim at the vitals (center-mass) and miss by 5 or less, you still hit the torso.
Semantics, yeah I know. I just like to have Guns-8 players using some of the same thought processes as their Guns-15 characters.
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“Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.” - Robert E Howard, "The Tower of the Elephant" |
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| Tags |
| combat, hit location, vitals |
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