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#1 |
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Join Date: Mar 2006
Location: Silver Spring, MD
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So I'm working on a GURPS Ravenloft game, and I'm trying to interpret the magic of Halan Witches. I'm using Ritual Magic and Power Investiture, but I want each college of magic (which I'm rearranging, rather than taking the standard GURPS colleges) to use a focus.
The focus would be an item with the appropriate Gadget limitations, but does the limitation go off the cost of Power Investiture, or the cost of the various Ritual Magic college skills, or what? The focus is require to cast spells, but not just to being a Witch. Also, I'm using other limitations such as Time Required, would these go off Power Investiture as well? Thanks. |
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#2 |
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Join Date: Dec 2007
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Gadgets only reduce the cost of the advantage, not the skills used to use the advantage.
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#3 |
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Join Date: Mar 2006
Location: Silver Spring, MD
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Yeah, but since the caster needs multiple foci, one for each college, do I add up all the limitation bonuses, or just give a single bonus?
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#4 |
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Join Date: Nov 2008
Location: Yukon, OK
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Power investiture which represents the advantage rather then skills which represent the knowledge IMHO.
However if the focus is something that must be consecrated and specially built then I would put an accessability limitation on the power investiture and a gadget one on each college skill. Bit Munchkin though and if this was for a campaign and a standard rule then I'd call it a special effect and give it only to the PI advantage but maybe up it a bit if the foci required lots of preparation. Last edited by Refplace; 06-20-2009 at 04:08 PM. |
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#5 | |
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Join Date: Mar 2006
Location: Silver Spring, MD
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Thanks! |
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#6 | |||
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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If the focus items are fairly easy to replace, then they warrant, at best, a -10% limitation if they're big, bulky, and hard to carry around. If they're easy to carry, they're -5%. Quote:
Applying the limitation to Power Investiture means that it affects the bonuses Power Investiture provides. So, for example, if a witch has a spell that has no Power Investiture prerequisite to cast, then they could still cast it even if they lacked the focus - they just wouldn't get the bonus of their Power Investiture to skill. If you want the actual spells to be limited to casting with a focus, you can just stipulate that that's how the ritual magic works in your world. The game supports this quite easily, no need to limit the skills. Quote:
If you just want to extend the length of time that it takes to cast spells, just arbitrarily extend the casting time. GURPS Thaumatology has lots of suggestions and advice for altering the parameters of spells - if you don't have it, I suggest you pick it up. |
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#7 | ||
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Join Date: Mar 2006
Location: Silver Spring, MD
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#8 | ||
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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