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#6 | |||
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Quote:
If the focus items are fairly easy to replace, then they warrant, at best, a -10% limitation if they're big, bulky, and hard to carry around. If they're easy to carry, they're -5%. Quote:
Applying the limitation to Power Investiture means that it affects the bonuses Power Investiture provides. So, for example, if a witch has a spell that has no Power Investiture prerequisite to cast, then they could still cast it even if they lacked the focus - they just wouldn't get the bonus of their Power Investiture to skill. If you want the actual spells to be limited to casting with a focus, you can just stipulate that that's how the ritual magic works in your world. The game supports this quite easily, no need to limit the skills. Quote:
If you just want to extend the length of time that it takes to cast spells, just arbitrarily extend the casting time. GURPS Thaumatology has lots of suggestions and advice for altering the parameters of spells - if you don't have it, I suggest you pick it up. |
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| Tags |
| conversion, conversions |
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