Re: GMs -- Don't we all want to roll our own?
Personally, I hate doing pregen settings. My ex-girlfriend has been bugging me for years to do a Firefly game. I actually started laying down ground work for what I felt would be a fun and original game in the Firefly universe. It got shot down almost immediately because it didn't feel like Firefly. I've run a couple of Star Wars campaigns, but they were really just my own little stories and settings with Jedi in them.
On the other hand, there is a huge amount of demand for the nostalgia type games. People love LoRT, Star Wars, Firefly, Star Trek, Rocky Horror Picture Show, etc. I've played in some fascinating games based in familiar universes, and loved every moment of them. Particularly at points where major players in the original story made cameo appearances in the game.
The lack of GMing pregen settings has to do more with my own personal lack of skill. I am unable to create a unique and entertaining game in a world that has already been developed. My hat goes off to the GMs that can (At least those that do it well. There are plenty of crappy GMs that do both homebrew and pregen settings).
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