Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-18-2009, 02:08 PM   #1
Der Wanderer
 
Der Wanderer's Avatar
 
Join Date: Nov 2004
Location: Switzerland
Default [MA] Combination Weapons: Axe Head

The rules in MA (pg 214) on Combination Weapons include, Hammer, Pick, Sickle etc. but no Axe Head, so here is my suggestion:

Axe: Any Swung, hafted weapon that deals crushing or impaling damage can have a sharpened axe head at right angles to its haft. Damage is that of its usual swinging attack, but at -1* and cutting. Depending on the design, the weapon may gain the benefits of a hook.
$30**; 0.5 lb.

Does this sound reasonable?

*Small Mace (3 lb) sw+2 cr, Small Axe (3 lb) sw+1 cut
**Small Axe (40$) + Pick (50$) = 90$; Pick (70$) + Axe (30$) = 100$ AND its more expensive than the Hammerhead.
__________________
I'm not a Munchkin, I'm the Munchkin's Advocate
Der Wanderer is offline   Reply With Quote
 

Tags
martial arts, weapons


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.