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#41 | |
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Join Date: Aug 2004
Location: Twin Cities, MN
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Quote:
(Ignoring that, I think many of us get it. It still makes for some great jokes, though.)
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#42 |
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Join Date: Sep 2007
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No, these comments are too accurate for RPG forums. Only Star Wars sites are so precise.
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#43 |
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Join Date: Jan 2006
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#44 |
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Join Date: Jun 2006
Location: Earth, mostly
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We only post in single file, in order to hide our numbers.
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If you break the laws of Man, you go to prison. If you break the laws of God, you go to Hell. If you break the laws of Physics, you go to Sweden and receive a Nobel Prize. |
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#46 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#47 |
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Join Date: Dec 2008
Location: Brooklyn, NY
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I actually just recently quit World Of Darkness, I dont agree with how Werewolves are portrayed there, and I just dont want to play in that companies vision of their world. First thing I thought was GURPS, and making my own setting. Another thing I cant stand, if you dont buy all of the settings materials, you can contradict the whole setting, so when you do pick something else up, your like... "oh, great".
Theres always something wrong in some setting that I dont like, and to me, if I change one thing, I might as well change it all, or create my own. Creating gameworlds is a big part of the fun of being a GM, I wouldnt want to keep paying someone to do what I would do for free and personaly enjoy. I started with gurps 3ed, so its hard to try to play something else when I read their settings. Its like reading a competeting GMs ideas, and I tend to critize it as so. I do buy world settings from gurps though, they usually have ideas on how to change things to your likings, and I do need some worldbooks to get ideas and learn to write my own when it comes to structure, timeline, and other important factors for creating a setting. |
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#48 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
If one of my players had brought in some White Wolf book and said, "You're doing this wrong, because of what it say on p. X," or, "I should get to take P for my character because it's in an official supplement on p. Y," I would have pointed out that when they agreed to play in my campaign they agreed to accept my variations on the official rules and setting, and that nothing was official unless I personally approved of it. And if they didn't accept that they would be welcome to leave. Fortunately, I've never had a player who tried to pull that sort of thing. Bill Stoddard |
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#49 |
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Join Date: Aug 2007
Location: Sacramento
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Personally, I hate doing pregen settings. My ex-girlfriend has been bugging me for years to do a Firefly game. I actually started laying down ground work for what I felt would be a fun and original game in the Firefly universe. It got shot down almost immediately because it didn't feel like Firefly. I've run a couple of Star Wars campaigns, but they were really just my own little stories and settings with Jedi in them.
On the other hand, there is a huge amount of demand for the nostalgia type games. People love LoRT, Star Wars, Firefly, Star Trek, Rocky Horror Picture Show, etc. I've played in some fascinating games based in familiar universes, and loved every moment of them. Particularly at points where major players in the original story made cameo appearances in the game. The lack of GMing pregen settings has to do more with my own personal lack of skill. I am unable to create a unique and entertaining game in a world that has already been developed. My hat goes off to the GMs that can (At least those that do it well. There are plenty of crappy GMs that do both homebrew and pregen settings). |
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