Re: [Spaceships] Actually GMing a world with Pseudovelocity drives?
Depends. The Bergenholm makes the entire ship inertialess, with consequences for boarding actions: people inside the ship are inertialess too. Ships must usually be hold tractorbeams in combat to damage them, as most beams simply push them away. But Lensmen doesn´t care much about physics, so using it to design a campaign is much like using Tales of the Solar Patrol. Lensmen certainly is not bothered by relativity or stuff like that. Whether original momentum is retained is - IIRC - never discussed. And it is on a much larger scale: planetary bergenholms exist, and are countered by smashing the inertialess planet between two planets hitting it from opposite directions.
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