Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-16-2009, 11:22 AM   #5
David Johnston2
 
Join Date: Dec 2007
Default Re: [Spaceships] Actually GMing a world with Pseudovelocity drives?

Quote:
Originally Posted by Molokh View Post
Well, just how much does it invalidate the use of shells and missiles?
"Our weapons fire at the speed of light and our engines move us at faster than the speed of light."

"So?"

"We just shot our own ship down."

Unless the projectiles have their own pseudovelocity propulsion, the ship will collide with them if it is firing forward at any speed worth mentioning. It could I suppose launch them rearward or to the sides.
David Johnston2 is offline   Reply With Quote
 

Tags
ftl, pseudovelocity, pseudovelocity drives, spaceships, technology


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:52 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.