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Old 06-14-2009, 10:27 AM   #11
Fred Brackin
 
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Default Re: [Spaceships][Vorkosigan] Off-Size Systems and Power

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Originally Posted by Molokh View Post
That's because it takes it one second to fill all capacitors for a RoF 1 battery anyway.
The place where it says this is where exactly?
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Old 06-14-2009, 03:54 PM   #12
vicky_molokh
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Default Re: [Spaceships][Vorkosigan] Off-Size Systems and Power

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Originally Posted by Fred Brackin View Post
The place where it says this is where exactly?
It can fire indefinitely as long as PPs are provided. Thus, the only way it can do that is if it has enough energy for the next shot accumulated in the pause between shots.
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Old 06-14-2009, 06:41 PM   #13
Fred Brackin
 
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Default Re: [Spaceships][Vorkosigan] Off-Size Systems and Power

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Originally Posted by Molokh View Post
It can fire indefinitely as long as PPs are provided. Thus, the only way it can do that is if it has enough energy for the next shot accumulated in the pause between shots.
.....and the pause between shots is?

If I had to guess (and msotly it is a guess) we're going no better than RoF 1/2 because all fire seems to be aimed by default. It might even be 1/4 to get maximum time aiming.

It's not that this sounds unreasonable but the text for Spaceships just doesn't support _any_ hard numbers.
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Old 06-14-2009, 07:00 PM   #14
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Default Re: [Spaceships][Vorkosigan] Off-Size Systems and Power

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Originally Posted by Fred Brackin View Post
.....and the pause between shots is?

If I had to guess (and msotly it is a guess) we're going no better than RoF 1/2 because all fire seems to be aimed by default. It might even be 1/4 to get maximum time aiming.

It's not that this sounds unreasonable but the text for Spaceships just doesn't support _any_ hard numbers.
Technically, the box on SS66 implies that ROF is the same in ordinary-scale combat and spaceship system combat, by neglecting to mention it. This is presumably a mistake. Both physics and any hope of justifying the play mechanics demand that SS guns only be able to fire every 20 seconds. (RF and VRF might fire up to 5 short bursts over the course of those 20 seconds instead, and VRF might even be capable of continuous fire, though peak ROF has to be at least 4 times the sustainable 100/20s.)
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Old 06-14-2009, 07:33 PM   #15
Fred Brackin
 
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Default Re: [Spaceships][Vorkosigan] Off-Size Systems and Power

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Originally Posted by Ulzgoroth View Post
Technically, the box on SS66 implies that ROF is the same in ordinary-scale combat and spaceship system combat, by neglecting to mention it.
I wouldn't make that assumption. If Spaceships was fully compatible with standard Gurps it'd have 1 second turns or at least options for converting to 1 second turns. It doesn't
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Old 06-14-2009, 09:12 PM   #16
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Default Re: [Spaceships][Vorkosigan] Off-Size Systems and Power

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Originally Posted by Fred Brackin View Post
If Spaceships did have capacitors firing the Extraordinarily Large Gun could drain those but could not keep your power plants from producing energy for the next minute
No, but without spending a while to charge up you couldn't fire it again. (and actually I had a preliminary charge-up period in mind, like on Yamato.)
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Old 06-14-2009, 09:21 PM   #17
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Default Re: [Spaceships][Vorkosigan] Off-Size Systems and Power

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Originally Posted by Fred Brackin View Post
I wouldn't make that assumption. If Spaceships was fully compatible with standard Gurps it'd have 1 second turns or at least options for converting to 1 second turns. It doesn't
...Except for that box, which is exactly rules for converting to one second turns.
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