Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-14-2009, 12:43 AM   #18
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [Psionic Powers] Linked Abilities?

Quote:
Originally Posted by hige View Post
Umm... Is Always On When Main Advantage On (-5%) available for other case?
Sure, I'd say it's fairly balanced against other Nuisance Effects. It should always be less than an equivalent Always On, of course, which means that it shouldn't be allowed for abilities which have absolutely no downsides (social, physical, or otherwise) to being left on continuously.

Quote:
If I want an ability that costs FP or HP to use, but the ability consists of several Advantages, how do I calculate the cost?
Add Costs FP/HP to the most expensive one, then use Accessibilitiy and/or Nuisance Effect (as I did) to get the appropriate mix of limitations on the others.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
 

Tags
psionics, rev. pee kitty


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.