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#1 | |
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Join Date: May 2008
Location: CA
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#2 |
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Join Date: Mar 2008
Location: Dallas, TX
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The solution is to make the small power plants put out normal power, and just triple the output of the full-size ones. And obviously, triple the consumption of the full-size systems, too.
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#3 | |
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Join Date: Jul 2008
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Technically there are 3PP powerplants in the form of de-rated antimatter (and de-rated super fusion and total conversion, if available). But yeah, this looks much like opting for simplicity over accuracy, unless there's a strange setting rule involved.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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The benefits come from fitting in extra, just good enough, optional systems - versatility at the cost of effectiveness. Just like a PC with 3 ok melee skills v's one good skill. Larger Defenses "Use twice the dDR or reflected damage dice of the original system." This sounds good but it's like the Power Plants - depending on SM, you get nothing extra or lose perhaps 12% compared to three normal SM units. NB: the Courier on p206 uses Off-Size defense systems but the stats seem wrong. If I'm reading the rules right, it should be 100dice and dDR 2/233. SM4 defense values are not 1/3rd SM5. For that matter, keeping consistancy with the Larger Sytems, it should be "use 1/2 dDR" etc, not 1/3.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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