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Old 06-13-2009, 12:49 PM   #1
Ulzgoroth
 
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Default Re: [Spaceships] Modular Bays and Reinforced Structure

I can't decypher it. It doesn't appear to say anything about what this reinforcement does. Also, you seem to be using HP and HT semi-interchangeably, though they're completely unrelated.
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Old 06-13-2009, 02:30 PM   #2
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Default Re: [Spaceships] Modular Bays and Reinforced Structure

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Originally Posted by Ulzgoroth View Post
I can't decypher it. It doesn't appear to say anything about what this reinforcement does. Also, you seem to be using HP and HT semi-interchangeably, though they're completely unrelated.
Well Shield Reinforcement was off the cuff at that hour and not truly thought out I have to admit. The idea is a force field used to hold your the structure of the ship together when damaged. The ship would function normally while the system is working or until there was no longer a stable structure to hold together.
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Old 06-13-2009, 04:39 PM   #3
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Default Re: [Spaceships] Modular Bays and Reinforced Structure

Nice idea. A skeletal structure allowing for quick change of role - swap the modules and go from support to assault.

Force Screen reinforcement: just swap dDR for dHP on a point-for-point basis. They are the same for SM at TL11. I don't think it would hurt to allow it to go beyond replacing lost points and into reinforcing them - any dHP losses are then split between force screen and ships dHP.

Personally, I charged for External Clamps for the modular system on the freighter I statted up - otherwise the ship would be practically free. Disgustingly cheap is bad enough. Cost of the modules should be higher than their component parts too. Versatility costs.
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Old 06-14-2009, 01:14 AM   #4
TheGnome
 
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Default Re: [Spaceships] Modular Bays and Reinforced Structure

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Originally Posted by jacobmuller View Post
Nice idea. A skeletal structure allowing for quick change of role - swap the modules and go from support to assault.
Thanks. That was my aim.

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Originally Posted by jacobmuller View Post
Force Screen reinforcement: just swap dDR for dHP on a point-for-point basis. They are the same for SM at TL11. I don't think it would hurt to allow it to go beyond replacing lost points and into reinforcing them - any dHP losses are then split between force screen and ships dHP.
Good idea thanks.

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Originally Posted by jacobmuller View Post
Personally, I charged for External Clamps for the modular system on the freighter I statted up - otherwise the ship would be practically free. Disgustingly cheap is bad enough. Cost of the modules should be higher than their component parts too. Versatility costs.
Hmm... May be on the clamp idea but I do fully like and agree on the cost of the modules. what would you say is a good markup... say +10%?
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Old 06-14-2009, 02:56 AM   #5
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Default Re: [Spaceships] Modular Bays and Reinforced Structure

I suppose Mark-up depends on the market. 10% might be a bit high - some of the systems and design features cost less than 10% of others. But 1% is too low to matter.

Perhaps, if everyone uses modular systems, it should be the ship that costs extra, hence my charging for external clamps, ie for a non-modular ship and a modular ship, carrying exactly the same config, the modular should cost more.
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