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#1 | |
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Join Date: Dec 2007
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Quote:
Actually the thought which occurs to me is sparked by the capacitor topic. It could be that firing your Wave Motion Cannon might consume all of your power points, or even the power points from more than one turn. Last edited by David Johnston2; 06-13-2009 at 12:33 PM. |
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#2 | ||
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Join Date: Oct 2004
Location: Yorkshire, UK
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Quote:
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An Antimatter plant (which does exist in Vorkosigan) produces 4 PP, by the 1/3 rule, a small Antimatter plant would produce 1.333PP which would be enough to power a single, normal size, high-energy system, which contradicts the statement that a small power plant cannot provide enough power for a normal system! If it isn't x3 per increase in SM, I'm not sure what it would be though! |
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#3 | |
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Join Date: May 2008
Location: CA
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#4 |
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Join Date: Mar 2008
Location: Dallas, TX
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The solution is to make the small power plants put out normal power, and just triple the output of the full-size ones. And obviously, triple the consumption of the full-size systems, too.
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#5 | |
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Join Date: Jul 2008
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Technically there are 3PP powerplants in the form of de-rated antimatter (and de-rated super fusion and total conversion, if available). But yeah, this looks much like opting for simplicity over accuracy, unless there's a strange setting rule involved.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#6 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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The benefits come from fitting in extra, just good enough, optional systems - versatility at the cost of effectiveness. Just like a PC with 3 ok melee skills v's one good skill. Larger Defenses "Use twice the dDR or reflected damage dice of the original system." This sounds good but it's like the Power Plants - depending on SM, you get nothing extra or lose perhaps 12% compared to three normal SM units. NB: the Courier on p206 uses Off-Size defense systems but the stats seem wrong. If I'm reading the rules right, it should be 100dice and dDR 2/233. SM4 defense values are not 1/3rd SM5. For that matter, keeping consistancy with the Larger Sytems, it should be "use 1/2 dDR" etc, not 1/3.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#7 | |
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Join Date: Aug 2007
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Mostly though Spaceships ignores questions of stored energy and uses only measures of sustained output and consumption. That's why a main battery uses the same amount of PP no matter how long the Turn length is.
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Fred Brackin |
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#8 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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That's because it takes it one second to fill all capacitors for a RoF 1 battery anyway.
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#9 |
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Join Date: Aug 2007
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The place where it says this is where exactly?
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Fred Brackin |
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#10 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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It can fire indefinitely as long as PPs are provided. Thus, the only way it can do that is if it has enough energy for the next shot accumulated in the pause between shots.
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| spaceships |
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