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#1 |
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Join Date: Mar 2008
Location: Dallas, TX
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Was playing around with GURPS Spaceships, and decided to work out the power levels of various ship sizes, based on weapon use.
a SM+5 Major Weapons Battery uses one power point to power one 10MJ beam weapon. It can fire this weapon once per 20 seconds, and I'm assuming that the designers are using capacitors to store energy from the power plant so they can use the entire amount of the power point over that period. 10 MJ/20sec gives you 500kW – but only if the weapon is (somehow) 100% efficient. In reality, there's going to be heat loss, so the power required is that 500kW divided by the efficiency. Scaling to the various size classes gives: Code:
Size Class 40% efficiency 33% efficiency 20% Efficiency 10% efficiency SM+5 1.25MW 1.5MW 2.5MW 5MW SM+6 3.75MW 5MW 7.5MW 15MW SM+7 12.5MW 15MW 25MW 50MW SM+8 37.5MW 50MW 75MW 150MW SM+9 125MW 150MW 250MW 500MW SM+10 375MW 500MW 750MW 1.5GW SM+11 1.25GW 1.5GW 2.5GW 5GW SM+12 3.75GW 5GW 7.5GW 15GW SM+13 12.5GW 15GW 25GW 50GW SM+14 37.5GW 50GW 75GW 150GW SM+15 125GW 150GW 125GW 500GW An Improved beam weapon is simply one that is twice as energy-efficient, allowing two shots of a given power for each 20 second increment. Under the 33% rules, a SM+7 Fusion Reactor would be rated for 100MW, a massive SM+14 Antimatter Reactor would be 600GW, and (extrapolating to the low end) a 10-pound Fuel Cell for a SM0 sized would give 5kW. |
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#2 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Nice. I seem to recall reading somewhere that a beam would produce twice as much waste heat as it fired out the barrel. I have no idea if thats accurate or not, but if it is, the 33% efficiency would be the one to go with.
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#3 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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They don't fire once per 20 seconds, you just assess their hit/s once per game turn which happens to be 20 seconds. Actual ROF is something else.
So, if ROF is really 1/s... +5 = 30mw +6 = 100mw etc
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#4 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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I don't think thats right. Given that you get a bonus based on RoF, and there are set values for that RoF(pg 58) for different time scales, I believe that firing once per 20 seconds for a regular beam is correct.
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#5 |
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Join Date: Aug 2005
Location: Cowtown, Canada
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Yeah, wasn't there a '20 minute' rule from Traveller or something? The RoF in Spaceships (sort of) depends on the turn scale you choose for your specific space combat.
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#6 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Yes, the table on pg 58 covers what the RoF of different weapons are at different time scales. It says 1 for a 20 second time scale, and 3 for a the minute time scale for ordinary beams. Ergo, a beam fires about once every 20 seconds.
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#7 | ||
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Join Date: Mar 2008
Location: Dallas, TX
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Quote:
Quote:
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#9 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#10 |
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Join Date: Mar 2008
Location: Dallas, TX
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It pretty much has to; otherwise the PP to fire a laser wouldn't fuel the same RoF for a particle beam, for instance, which would be a major accounting headache if your ship has both.
I suppose you could say that a ship with more-efficient, higher TL equipment could be granted an extra power point every X rounds or so, but the Spaceships system is meant to be simple. |
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| Tags |
| spaceships. power points |
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