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Old 06-08-2009, 01:02 AM   #8
Captain-Captain
 
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Join Date: Aug 2004
Default Re: WANTED: GURPS Dungeon Fantasy Psionists

A few powers:

All psi is subject to the following: (DF: The Next Level p.40)

Quote:
Psi abilities require 1 FP to activate for a minute and 1
FP/minute to maintain – or 1 FP per attack, for Mind Blast.
Using such gifts attracts psionic monsters. The GM will roll 3d
every time you activate psi abilities and after each battle in
which you use Mind Blast. On 6 or less, Astral Things (treat as
insubstantial spirits for the purpose of what affects them),
mindwarpers, or something similar will strike. The odds rise to
9 or less if such monsters are already present in the dungeon!
Edit: Forgot Limitation Melee Reach 1 [-25%]
Edit: I actually shut down the computer and was standing up when I finally caught this one...
The 1/5th modifier on Alternate Attacks applies to the cost of the alternate attack, NOT the main attack... Frizzin Fracking frumpting...

Telekinetic Blade (uses Force Sword skill)
Cutting Attack 6 (Pschokinetic, Reduced Time, Melee Reach 1) [36]
Impaling Attack 3 (Psychokinetic, Reduced Time Alternate Attack melee Reach 1) [4]

New Sub Attribute: Personality. Applies the use another attribute enhancement (20%) to Charisma so it functions like will and adds IQ as it's base. Charisma 3 at +20% would cost 18 points. A character with IQ 13 would thus have a personality score of 16.

This is basically a way to make better use of the very high Charisma a Nymph Bard would have, by setting Personality as the governing Attribute for a psychic trait. Note that a Nymph Bard built by templates has Charisma 10 and this would cost an additional 20 points beyond that. OTOH an IQ 13/Personality 23 psi could be VERY formidable and thus prime DF material.

Affliction Disadvantage (Slave Mentality) 3 (Telepathic) [39]. Resists at Will -2 or the victim will suffer the effects of the Slave Mentality Disadvantage for 1 minute or 1 minute per point the resistance lost, whichever is longer.

The character using this attack should communicate with the victim immediately and instruct him to obey ONLY him/herself or him/herself and allies. Once instructed as to whom he may obey, it's easier to keep the new slave in line.. .
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.

Last edited by Captain-Captain; 06-08-2009 at 01:26 AM.
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