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Old 06-06-2009, 09:06 AM   #411
b-dog
 
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Default Re: List Of your favorite Custom Perks

Zero Gravity: A character with this perk is unaffected by gravity and can float freely as desired. If the PC desires to be able to switch from no gravity to normal gravity then he/she muct take another perk to make it switchable. So this is really a double perk.
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Old 06-06-2009, 09:21 AM   #412
vicky_molokh
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Default Re: List Of your favorite Custom Perks

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Originally Posted by b-dog View Post
Zero Gravity: A character with this perk is unaffected by gravity and can float freely as desired. If the PC desires to be able to switch from no gravity to normal gravity then he/she muct take another perk to make it switchable. So this is really a double perk.
Are you messing around with us again, b-dog? Or did you forget the cost of a perk in GURPS?
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Old 06-06-2009, 09:28 AM   #413
Flyndaran
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Molokh View Post
Are you messing around with us again, b-dog? Or did you forget the cost of a perk in GURPS?
That sounds like a flippant answer to whether hit points are connected to mass or not.
Imagine you have 10 hit points but the mass of a 1 hit point character.
It's mentioned in supers as zero point feature to have boat loads of hit points but a more human normal mass.
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Old 06-09-2009, 12:07 AM   #414
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Default Re: List Of your favorite Custom Perks

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Originally Posted by aesir23 View Post
This should only work against co-stylists, I think, only someone who EXPECTS you to fight differently than you do. Someone who's studied Jeet Kune Do fights with their weak side forward, nothing about their training would make them more vulnerable to a boxing south paw, for instance.

I think an easier and more realistic way to handle this effect is to say simply: If you have purchased this perk, co-stylists do not get reduced the penalties to defend Deceptive Attacks or Feints against you.
Good points. You're right, I guess.
How about dividing my idea in 3 different perks, then...?
South Paw
You have a 'inner style of a style' so to say, a specialized form inside a known style -- like a left-handed Boxing, a hand-based Savate or even a more striking and less grappling Jiujitsu style. Anyway, it's more confusing for your foe, but only for those who know the base style. Co-Stylists NEVER reduce the defense penalty from his feints and Deceptive Attacks by -1 by knowing his style. Treat them as any regular foe that does not know your style.
Insidious Style
Your style benefits from deceit, cunning moves and mischief to attain victory. This counts as if you've paid a second character point instead of only the first one when purchasing the Style Familiarity perk (MA. 49); but, this gives no "additional" style. However, your different stances and attack/defense modes gives you to ignore a -1 on the final penalty of a Deceptive Attack you makes. So, instead of rolling against -2 to skill to each -1 imposed to your enemies defenses (ergo, -2, -4, -6, or -8, to a maximum of -4 on foe's defenses) you roll against -1, -3, -5, and -7 to give a -1, -2, -3, or -4 active defense penalty on a Deceptive Attack manouver.
. . . aaand. . .
Disonorable Fighting
You're ruthless and callous, and the referees name their ulcera after you. . . You excel at fighting dirty! When rolling for a unexpected illegal blow in a sporting match or duel, you get a +2 on that first free Feint roll (MA. 76).
If using another kind of Dirty Trick -- like throwing liquids or sand in the face of someone or trick your foe with an IQ roll (such as yelling "behind you!" in mid-combat), this PC then has a +1 to this roll (if this roll is against a skill or attribute), or then he has the tie on his favor (if it's a Resisted or Quick Contest).
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Old 08-08-2009, 03:25 AM   #415
Ragitsu
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Default Re: List Of your favorite Custom Perks

Creak Immunity

You never seem to encounter creaky doors, squeaky floors, snapping twigs or any other non-living element of the landscape that would give your passage away by sound. In a situation where you absolutely will encounter such things, you get a +1 on Stealth checks against opposed Hearing based Perception checks.

Last edited by Ragitsu; 08-08-2009 at 03:30 AM.
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Old 08-08-2009, 07:58 AM   #416
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Default Re: List Of your favorite Custom Perks

Pre-Combat Checks/Inspections (PCCs/PCIs (Standard Operating Procedure)
You always check your gear before leaving on a mission in a systematic way. If there is ever a question whether you remembered something you were required to carry, have a full load of ammo, or made sure your equipment was functional; there isn't. You did.
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Old 08-08-2009, 11:16 PM   #417
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Default Re: List Of your favorite Custom Perks

Steady (skill)

You get +2 on rolls that involve tasks with this skill as if you had two levels of High manual dexterity.

Compare this to Efficient and focused.
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Old 08-08-2009, 11:25 PM   #418
Rocket Man
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Default Re: List Of your favorite Custom Perks

See A Penny ... At need, your character will just happen to find a single coin lying on the ground, whether it's the last quarter he needs for the vending machine or the dime to serve as an emergency screwdriver. He may not find another coin until the first one has been disposed of in some way.
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Old 08-08-2009, 11:39 PM   #419
Flyndaran
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Default Re: List Of your favorite Custom Perks

I have no clue if this has been mentioned in some way over the enormous number of pages...

Lucky in Love: +1 reaction to potential mates when first meeting them coupled with -1 to any chance based gamboling role including default.
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Old 08-09-2009, 01:50 AM   #420
Ragitsu
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Lucky in Love: +1 reaction to potential mates when first meeting them coupled with -1 to any chance based gamboling role including default.
I should be so lucky. Lucky lucky lucky. I should be so lucky in looooooooove.
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